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Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Dynamic surface grasping with directional adhesion

Author  Elliot W. Hawkes, David L. Christensen, Eric V. Eason, Matthew A. Estrada, Matthew Heverly, Evan Hilgemann, Hao Jiang, Morgan T. Pope, Aaron Parness, Mark R. Cutkosky

Video ID : 413

This video shows applications for perching UAVs and grasping space junk.

Chapter 63 — Medical Robotics and Computer-Integrated Surgery

Russell H. Taylor, Arianna Menciassi, Gabor Fichtinger, Paolo Fiorini and Paolo Dario

The growth of medical robotics since the mid- 1980s has been striking. From a few initial efforts in stereotactic brain surgery, orthopaedics, endoscopic surgery, microsurgery, and other areas, the field has expanded to include commercially marketed, clinically deployed systems, and a robust and exponentially expanding research community. This chapter will discuss some major themes and illustrate them with examples from current and past research. Further reading providing a more comprehensive review of this rapidly expanding field is suggested in Sect. 63.4.

Medical robotsmay be classified in many ways: by manipulator design (e.g., kinematics, actuation); by level of autonomy (e.g., preprogrammed versus teleoperation versus constrained cooperative control), by targeted anatomy or technique (e.g., cardiac, intravascular, percutaneous, laparoscopic, microsurgical); or intended operating environment (e.g., in-scanner, conventional operating room). In this chapter, we have chosen to focus on the role of medical robots within the context of larger computer-integrated systems including presurgical planning, intraoperative execution, and postoperative assessment and follow-up.

First, we introduce basic concepts of computerintegrated surgery, discuss critical factors affecting the eventual deployment and acceptance of medical robots, and introduce the basic system paradigms of surgical computer-assisted planning, execution, monitoring, and assessment (surgical CAD/CAM) and surgical assistance. In subsequent sections, we provide an overview of the technology ofmedical robot systems and discuss examples of our basic system paradigms, with brief additional discussion topics of remote telesurgery and robotic surgical simulators. We conclude with some thoughts on future research directions and provide suggested further reading.

Snake robot for surgery in tight spaces

Author  Vanderbilt University - Prof. Nabil Simaan

Video ID : 830

This video shows rotation about the backbone of a snake robot in order to achieve suturing in tight spaces. The work on actuation compensation for continuum robots was done by Nabil Simaan and Kai Xu. The movie shows how the robot behaves with and without actuation compensation.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Agents at play: Off-the-shelf software for practical multi-robot applications

Author  Enric Cervera, Jorge Sales, Leo Nomdedeu, Raul Marin, Veysel Gazi

Video ID : 192

This video focuses on how to use off-the-shelf components to design multirobot systems for real-world applications. The system makes use of Player and JADE as middleware, integrated using Java. The application that illustrates this system requires robots to visit destinations in an indoor environment, making use of market-based task allocation.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Treemap: An O(log n) algorithm for indoor simultaneous localization and mapping

Author  Udo Frese

Video ID : 441

This video provides an illustration of graph-based SLAM, described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016). Reference: U. Frese: Treemap: An O(log n) algorithm for indoor simultaneous localization and mapping, Auton. Robot. 21(2), 103–122 (2006).

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Human-robot interactions

Author   J.Y.S. Luh, Shuyi Hu

Video ID : 613

In human-robot cooperative tasks, the robot is required to memorize different trajectories for different assignments and to automatically retrieve a proper one from them in real-time for the robot to follow when any assignment is repeated as, e.g., when carrying a rigid object jointly by a human and a robot. To start the task, the human leads the robot along a suitable trajectory and thereby achieves the desired goal. For every new task, the human is required to lead the robot. During the process, the trajectories are recorded and stored in memory as "skillful trajectories" for later use. Reference: J.Y.S. Luh, S. Hu: Interactions and motions in human-robot coordination, Proc. IEEE Int. Robot. Autom. (ICRA), Detroit (1999), Vol. 4, pp. 3171 – 3176; doi: 10.1109/ROBOT.1999.774081.

Chapter 67 — Humanoids

Paul Fitzpatrick, Kensuke Harada, Charles C. Kemp, Yoshio Matsumoto, Kazuhito Yokoi and Eiichi Yoshida

Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration ofmany of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.

This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.

Regrasp planning for pivoting manipulation by a humanoid robot

Author  Eiichi Yoshida

Video ID : 599

The pivoting manipulation presented in video 597 is extended for the humanoid robot to carry a bulky object in a constrained environment. Using multiple roadmaps with different grasping positions and free walking motions, the humanoid robot can set down the object near narrow places and then regrasp it from another position to move the object to the goal.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Extended Kalman-filter SLAM

Author  John Leonard

Video ID : 455

This video shows an illustration of Kalman filter SLAM, as described in Chap. 46.3.1, Springer Handbook of Robotics, 2nd edn (2016). References: J.J. Leonard, H. Feder: A computationally efficient method for large-scale concurrent mapping and localization, Proc. Int. Symp. Robot. Res. (ISRR), Salt Lake City (2000), pp. 169–176.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

The Nerd Herd

Author  Maja J. Mataric

Video ID : 34

This is a video showing the work done in the early 1990s with the Nerd Herd used as a multirobot behavior-based system. Reference: M.J. Matarić: Designing and understanding adaptive group behavior, Adapt. Behav. 4(1), 50–81 (1995)

Chapter 74 — Learning from Humans

Aude G. Billard, Sylvain Calinon and Rüdiger Dillmann

This chapter surveys the main approaches developed to date to endow robots with the ability to learn from human guidance. The field is best known as robot programming by demonstration, robot learning from/by demonstration, apprenticeship learning and imitation learning. We start with a brief historical overview of the field. We then summarize the various approaches taken to solve four main questions: when, what, who and when to imitate. We emphasize the importance of choosing well the interface and the channels used to convey the demonstrations, with an eye on interfaces providing force control and force feedback. We then review algorithmic approaches to model skills individually and as a compound and algorithms that combine learning from human guidance with reinforcement learning. We close with a look on the use of language to guide teaching and a list of open issues.

Full-body motion transfer under kinematic/dynamic disparity

Author  Sovannara Hak, Nicolas Mansard, Oscar Ramos, Layale Saab, Olivier Stasse

Video ID : 98

Offline full-body motion transfer by taking into account the kinematic and dynamic disparity between the human and the humanoid. Reference: S. Hak, N. Mansard, O. Ramos, L. Saab, O. Stasse: Capture, recognition and imitation of anthropomorphic motion, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), St. Paul (2012), pp. 3539–3540; URL: http://techtalks.tv/talks/capture-recognition-and-imitation-of-anthropomorphic-motion/55648/ .

Chapter 51 — Modeling and Control of Underwater Robots

Gianluca Antonelli, Thor I. Fossen and Dana R. Yoerger

This chapter deals with modeling and control of underwater robots. First, a brief introduction showing the constantly expanding role of marine robotics in oceanic engineering is given; this section also contains some historical backgrounds. Most of the following sections strongly overlap with the corresponding chapters presented in this handbook; hence, to avoid useless repetitions, only those aspects peculiar to the underwater environment are discussed, assuming that the reader is already familiar with concepts such as fault detection systems when discussing the corresponding underwater implementation. Themodeling section is presented by focusing on a coefficient-based approach capturing the most relevant underwater dynamic effects. Two sections dealing with the description of the sensor and the actuating systems are then given. Autonomous underwater vehicles require the implementation of mission control system as well as guidance and control algorithms. Underwater localization is also discussed. Underwater manipulation is then briefly approached. Fault detection and fault tolerance, together with the coordination control of multiple underwater vehicles, conclude the theoretical part of the chapter. Two final sections, reporting some successful applications and discussing future perspectives, conclude the chapter. The reader is referred to Chap. 25 for the design issues.

Adaptive L1 depth control of a ROV

Author  Divine Maalouf, Vincent Creuze, Ahmed Chemori

Video ID : 267

This video illustrates the ability of the L1 adaptive controller to deal with parameter changes (buoyancy) and to reject disturbances (impacts, tether movements, etc.). This controller is implemented on a modified version of the AC-ROV underwater vehicle to perform depth regulation. This work was conducted at LIRMM (University Montpellier 2 / CNRS) in collaboration with Tecnalia France.