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Chapter 79 — Robotics for Education

David P. Miller and Illah Nourbakhsh

Educational robotics programs have become popular in most developed countries and are becoming more and more prevalent in the developing world as well. Robotics is used to teach problem solving, programming, design, physics, math and even music and art to students at all levels of their education. This chapter provides an overview of some of the major robotics programs along with the robot platforms and the programming environments commonly used. Like robot systems used in research, there is a constant development and upgrade of hardware and software – so this chapter provides a snapshot of the technologies being used at this time. The chapter concludes with a review of the assessment strategies that can be used to determine if a particular robotics program is benefitting students in the intended ways.

Global Conference on Educational Robotics and International Botball Tournament

Author  KIPR

Video ID : 241

GCER is a STEM-oriented robotics conference, in which the majority of the attendees, paper authors, and presenters are K-12 robotics students. Educator-paper tracks and technology-research tracks also occur. GCER is also the site of the International Botball Tournament, KIPR Open, aerial robots contests, and elementary-school robotics challenges. Some of the recent guest speakers at the conference have included Dr. Maja Mataric (human-robot interactions), Dr. Vijay Kumar (coordinated flying robots), and Dr. Hiroshi Ishiguro (androids). Details from: http://www.kipr.org/gcer .

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Passive dynamic walking with knees

Author  Tad McGeer

Video ID : 527

Passive dynamic walker developed by Dr. McGeer.

Chapter 61 — Robot Surveillance and Security

Wendell H. Chun and Nikolaos Papanikolopoulos

This chapter introduces the foundation for surveillance and security robots for multiple military and civilian applications. The key environmental domains are mobile robots for ground, aerial, surface water, and underwater applications. Surveillance literallymeans to watch fromabove,while surveillance robots are used to monitor the behavior, activities, and other changing information that are gathered for the general purpose of managing, directing, or protecting one’s assets or position. In a practical sense, the term surveillance is taken to mean the act of observation from a distance, and security robots are commonly used to protect and safeguard a location, some valuable assets, or personal against danger, damage, loss, and crime. Surveillance is a proactive operation,while security robots are a defensive operation. The construction of each type of robot is similar in nature with amobility component, sensor payload, communication system, and an operator control station.

After introducing the major robot components, this chapter focuses on the various applications. More specifically, Sect. 61.3 discusses the enabling technologies of mobile robot navigation, various payload sensors used for surveillance or security applications, target detection and tracking algorithms, and the operator’s robot control console for human–machine interface (HMI). Section 61.4 presents selected research activities relevant to surveillance and security, including automatic data processing of the payload sensors, automaticmonitoring of human activities, facial recognition, and collaborative automatic target recognition (ATR). Finally, Sect. 61.5 discusses future directions in robot surveillance and security, giving some conclusions and followed by references.

Detection of abandoned objects

Author  Nikos Papanikolopoulos

Video ID : 682

Automatic detection of abandoned objects is of great importance in security and surveillance applications. This project at the Univ. of Minnesota attempts to detect such objects based on several criteria. Our approach is based on a combination of short-term and long-term blob logic, and the analysis of connected components. It is robust to many disturbances that may occur in the scene, such as the presence of moving objects and occlusions.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Agents at play: Off-the-shelf software for practical multi-robot applications

Author  Enric Cervera, Jorge Sales, Leo Nomdedeu, Raul Marin, Veysel Gazi

Video ID : 192

This video focuses on how to use off-the-shelf components to design multirobot systems for real-world applications. The system makes use of Player and JADE as middleware, integrated using Java. The application that illustrates this system requires robots to visit destinations in an indoor environment, making use of market-based task allocation.

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Cockroach-like hexapod

Author  Roger D. Quinn

Video ID : 521

A biologically inspired insect-like hexapod developed by Dr. Nelson, Dr. Bachmann, Dr. Quinn, Dr. Watson and Dr. Ritzmann.

Chapter 25 — Underwater Robots

Hyun-Taek Choi and Junku Yuh

Covering about two-thirds of the earth, the ocean is an enormous system that dominates processes on the Earth and has abundant living and nonliving resources, such as fish and subsea gas and oil. Therefore, it has a great effect on our lives on land, and the importance of the ocean for the future existence of all human beings cannot be overemphasized. However, we have not been able to explore the full depths of the ocean and do not fully understand the complex processes of the ocean. Having said that, underwater robots including remotely operated vehicles (ROVs) and autonomous underwater vehicles (AUVs) have received much attention since they can be an effective tool to explore the ocean and efficiently utilize the ocean resources. This chapter focuses on design issues of underwater robots including major subsystems such as mechanical systems, power sources, actuators and sensors, computers and communications, software architecture, and manipulators while Chap. 51 covers modeling and control of underwater robots.

Preliminary experimental result of the ROV iTurtle

Author  Hyun-Taek Choi

Video ID : 797

This video shows the preliminary experimental result of an underwater robot named iTurtle developed by KRISO (Korea Research Institute of Ships and Ocean Engineering). iTurtle is especially designed for underwater-structure inspection as an observation class ROV. It has dimming and direction controllable LED and halogen lights and a HD underwater camera, all of which are positioned by four horizontal thrusters. More importantly, its system software architecture is implemented using the structure explained in Fig. 25.7. The motion in this video is controlled by a human operator.

Chapter 74 — Learning from Humans

Aude G. Billard, Sylvain Calinon and Rüdiger Dillmann

This chapter surveys the main approaches developed to date to endow robots with the ability to learn from human guidance. The field is best known as robot programming by demonstration, robot learning from/by demonstration, apprenticeship learning and imitation learning. We start with a brief historical overview of the field. We then summarize the various approaches taken to solve four main questions: when, what, who and when to imitate. We emphasize the importance of choosing well the interface and the channels used to convey the demonstrations, with an eye on interfaces providing force control and force feedback. We then review algorithmic approaches to model skills individually and as a compound and algorithms that combine learning from human guidance with reinforcement learning. We close with a look on the use of language to guide teaching and a list of open issues.

Learning from failure II

Author  Aude Billard

Video ID : 477

This video illustrates in a second example how learning from demonstration can benefit from failed demonstrations (as opposed to learning from successful demonstrations). Here, the robot Robota must learn how to coordinate its two arms in a timely manner for the left arm to hit the ball with the racket right on time, after the left arm sent the ball flying by hitting the catapult. More details on this work is available in: A. Rai, G. de Chambrier, A. Billard: Learning from failed demonstrations in unreliable systems, Proc. IEEE-RAS Int. Conf. Humanoid Robots (Humanoids), Atlanta (2013), pp. 410 – 416; doi: 10.1109/HUMANOIDS.2013.7030007 .

Chapter 18 — Parallel Mechanisms

Jean-Pierre Merlet, Clément Gosselin and Tian Huang

This chapter presents an introduction to the kinematics and dynamics of parallel mechanisms, also referred to as parallel robots. As opposed to classical serial manipulators, the kinematic architecture of parallel robots includes closed-loop kinematic chains. As a consequence, their analysis differs considerably from that of their serial counterparts. This chapter aims at presenting the fundamental formulations and techniques used in their analysis.

R4 robot

Author  Sébastien Krut

Video ID : 53

This video demonstrates the R4 robot, a 100 g parallel robot.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Robot Pebbles - MIT developing self-sculpting smart-sand robots

Author  Kyle Gilpin, Ara Knaian, Kent Koyanagi, Daniela Rus

Video ID : 211

Researchers at the Distributed Robotics Laboratory at MIT's Computer Science and Artificial Intelligence Laboratory are developing tiny robots that could self-assemble into functional tools, then self-disassemble after use. Dubbed the "smart sand," the tiny robots (measuring 0.1 cubic cm) would contain microprocessors and EG magnets which could latch, communicate, and transfer power to each other, enabling them to form life-size replicas of miniature models. https://groups.csail.mit.edu/drl/wiki/index.php?title=Robot_Pebbles

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Handle localization and grasping

Author  Robert Platt

Video ID : 652

The robot localizes and grasps appropriate handles on novel objects in real time.