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Chapter 22 — Modular Robots

I-Ming Chen and Mark Yim

This chapter presents a discussion of modular robots from both an industrial and a research point of view. The chapter is divided into four sections, one focusing on existing reconfigurable modular manipulators typically in an industry setting (Sect. 22.2) and another focusing on self-reconfigurable modular robots typically in a research setting (Sect. 22.4). Both sections are sandwiched between the introduction and conclusion sections.

This chapter is focused on design issues. Rather than a survey of existing systems, it presents some of the existing systems in the context of a discussion of the issues and elements in industrial modular robotics and modular robotics research. The reader is encouraged to look at the references for further discussion on any of the presented topics.

SMORES

Author  Jay Davey

Video ID : 1

SMORES robot showing self-reconfiguration. Reference: J. Davey, N. Kwok, M. Yim: Emulating self-reconfigurable robots - Design of the SMORES system, Proc. IEEE/RSJ Int. Conf. Intell. Robot. Syst. (IROS), Vilamoura (2012), pp. 4464-4469

Chapter 78 — Perceptual Robotics

Heinrich Bülthoff, Christian Wallraven and Martin A. Giese

Robots that share their environment with humans need to be able to recognize and manipulate objects and users, perform complex navigation tasks, and interpret and react to human emotional and communicative gestures. In all of these perceptual capabilities, the human brain, however, is still far ahead of robotic systems. Hence, taking clues from the way the human brain solves such complex perceptual tasks will help to design better robots. Similarly, once a robot interacts with humans, its behaviors and reactions will be judged by humans – movements of the robot, for example, should be fluid and graceful, and it should not evoke an eerie feeling when interacting with a user. In this chapter, we present Perceptual Robotics as the field of robotics that takes inspiration from perception research and neuroscience to, first, build better perceptual capabilities into robotic systems and, second, to validate the perceptual impact of robotic systems on the user.

Active in-hand object recognition

Author  Christian Wallraven

Video ID : 569

This video showcases the implementation of active object learning and recognition using the framework proposed in Browatzki et al. [1, 2]. The first phase shows the robot trying to learn the visual representation of several paper cups differing by a few key features. The robot executes a pre-programmed exploration program to look at the cup from all sides. The (very low-resolution) visual input is tracked and so-called key-frames are extracted which represent the (visual) exploration. After learning, the robot tries to recognize cups that have been placed into its hands using a similar exploration program based on visual information - due to the low-resolution input and the highly similar objects, the robot, however, fails to make the correct decision. The video then shows the second, advanced, exploration, which is based on actively seeking the view that is expected to provide maximum information about the object. For this, the robot embeds the learned visual information into a proprioceptive map indexed by the two joint angles of the hand. In this map, the robot now tries to predict the joint-angle combination that provides the most information about the object, given the current state of exploration. The implementation uses particle filtering to track a large number of object (view) hypotheses at the same time. Since the robot now uses a multisensory representation, the subsequent object-recognition trials are all correct, despite poor visual input and highly similar objects. References: [1] B Browatzki, V. Tikhanoff, G. Metta, H.H. Bülthoff, C. Wallraven: Active in-hand object recognition on a humanoid robot, IEEE Trans. Robot. 30(5), 1260-1269 (2014); [2] B. Browatzki, V. Tikhanoff, G. Metta, H.H. Bülthoff, C. Wallraven: Active object recognition on a humanoid robot, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), St. Paul (2012), pp. 2021-2028.

Chapter 65 — Domestic Robotics

Erwin Prassler, Mario E. Munich, Paolo Pirjanian and Kazuhiro Kosuge

When the first edition of this book was published domestic robots were spoken of as a dream that was slowly becoming reality. At that time, in 2008, we looked back on more than twenty years of research and development in domestic robotics, especially in cleaning robotics. Although everybody expected cleaning to be the killer app for domestic robotics in the first half of these twenty years nothing big really happened. About ten years before the first edition of this book appeared, all of a sudden things started moving. Several small, but also some larger enterprises announced that they would soon launch domestic cleaning robots. The robotics community was anxiously awaiting these first cleaning robots and so were consumers. The big burst, however, was yet to come. The price tag of those cleaning robots was far beyond what people were willing to pay for a vacuum cleaner. It took another four years until, in 2002, a small and inexpensive device, which was not even called a cleaning robot, brought the first breakthrough: Roomba. Sales of the Roomba quickly passed the first million robots and increased rapidly. While for the first years after Roomba’s release, the big players remained on the sidelines, possibly to revise their own designs and, in particular their business models and price tags, some other small players followed quickly and came out with their own products. We reported about theses devices and their creators in the first edition. Since then the momentum in the field of domestics robotics has steadily increased. Nowadays most big appliance manufacturers have domestic cleaning robots in their portfolio. We are not only seeing more and more domestic cleaning robots and lawn mowers on the market, but we are also seeing new types of domestic robots, window cleaners, plant watering robots, tele-presence robots, domestic surveillance robots, and robotic sports devices. Some of these new types of domestic robots are still prototypes or concept studies. Others have already crossed the threshold to becoming commercial products.

For the second edition of this chapter, we have decided to not only enumerate the devices that have emerged and survived in the past five years, but also to take a look back at how it all began, contrasting this retrospection with the burst of progress in the past five years in domestic cleaning robotics. We will not describe and discuss in detail every single cleaning robot that has seen the light of the day, but select those that are representative for the evolution of the technology as well as the market. We will also reserve some space for new types of mobile domestic robots, which will be the success stories or failures for the next edition of this chapter. Further we will look into nonmobile domestic robots, also called smart appliances, and examine their fate. Last but not least, we will look at the recent developments in the area of intelligent homes that surround and, at times, also control the mobile domestic robots and smart appliances described in the preceding sections.

PhillieBot Robot throws out the first pitch at a Phillies game

Author  Erwin Prassler

Video ID : 748

PhillieBot, developed by University of Pennsylvania, throws out the first pitch at a Phillies' baseball game (alas, in the dirt).

Chapter 58 — Robotics in Hazardous Applications

James Trevelyan, William R. Hamel and Sung-Chul Kang

Robotics researchers have worked hard to realize a long-awaited vision: machines that can eliminate the need for people to work in hazardous environments. Chapter 60 is framed by the vision of disaster response: search and rescue robots carrying people from burning buildings or tunneling through collapsed rock falls to reach trapped miners. In this chapter we review tangible progress towards robots that perform routine work in places too dangerous for humans. Researchers still have many challenges ahead of them but there has been remarkable progress in some areas. Hazardous environments present special challenges for the accomplishment of desired tasks depending on the nature and magnitude of the hazards. Hazards may be present in the form of radiation, toxic contamination, falling objects or potential explosions. Technology that specialized engineering companies can develop and sell without active help from researchers marks the frontier of commercial feasibility. Just inside this border lie teleoperated robots for explosive ordnance disposal (EOD) and for underwater engineering work. Even with the typical tenfold disadvantage in manipulation performance imposed by the limits of today’s telepresence and teleoperation technology, in terms of human dexterity and speed, robots often can offer a more cost-effective solution. However, most routine applications in hazardous environments still lie far beyond the feasibility frontier. Fire fighting, remediating nuclear contamination, reactor decommissioning, tunneling, underwater engineering, underground mining and clearance of landmines and unexploded ordnance still present many unsolved problems.

Views of robot control screen – Inspecting Fukushima powerplant

Author  James P. Trevelyan

Video ID : 582

This video shows multiple simultaneous camera views from a robot (possibly Quince) inside one of the Fukushima reactor buildings.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Graph-based SLAM (Example 1)

Author  Giorgio Grisetti

Video ID : 442

This video provides an illustration of graph-based SLAM, as described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016), performed on the campus of the University of Freiburg, Germany.

Chapter 41 — Active Manipulation for Perception

Anna Petrovskaya and Kaijen Hsiao

This chapter covers perceptual methods in which manipulation is an integral part of perception. These methods face special challenges due to data sparsity and high costs of sensing actions. However, they can also succeed where other perceptual methods fail, for example, in poor-visibility conditions or for learning the physical properties of a scene.

The chapter focuses on specialized methods that have been developed for object localization, inference, planning, recognition, and modeling in activemanipulation approaches.We concludewith a discussion of real-life applications and directions for future research.

Modeling articulated objects using active manipulation

Author  Juergen Strum

Video ID : 78

The video illustrates a mobile, manipulation robot that interacts with various articulated objects, such as a fridge and a dishwasher, in a kitchen environment. During interaction, the robot learns their kinematic properties such as the rotation axis and the configuration space. Knowing the kinematic model of these objects improves the performance of the robot and enables motion planning. Service robots operating in domestic environments are typically faced with a variety of objects they have to deal with to fulfill their tasks. Some of these objects are articulated such as cabinet doors and drawers, or room and garage doors. The ability to deal with such articulated objects is relevant for service robots, as, for example, they need to open doors when navigating between rooms and to open cabinets to pick up objects in fetch-and-carry applications. We developed a complete probabilistic framework that enables robots to learn the kinematic models of articulated objects from observations of their motion. We combine parametric and nonparametric models consistently and utilize the advantages of both methods. As a result of our approach, a robot can robustly operate articulated objects in unstructured environments. All software is available open-source (including documentation and tutorials) on http://www.ros.org/wiki/articulation.

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Development of the humanoid robot DARwIn

Author  Dennis Hong

Video ID : 526

The design and development process for humanoid robots by Dr. Muecke and Prof. Hong.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

A miniature 7g jumping robot

Author  Mirko Kovac, Martin Fuchs, Andre Guignard, Jean-Christophe Zufferey, Dario Floreano

Video ID : 279

Jumping can be a very efficient mode of locomotion for small robots to overcome large obstacles and travel in rough, natural terrain. We present the development and characterization of a novel 5 cm, 7 g jumping robot. It can jump obstacles more than 27 times its own size and outperforms existing jumping robots by one order of magnitude with respect to jump height per weight and jump height per size. It employs elastic elements in a four bar linkage leg system to enable very powerful jumps and adjustments of the jumping force, take-off angle and force profile during the acceleration phase. This 2 min video includes footage of jumping desert locusts, computer aided design (CAD) animations, close ups of the jumps using high-speed imaging at 1000 frames/s and the robot moving in rough terrain.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Experience-based learning of high-level task representations: Reproduction

Author  Monica Nicolescu

Video ID : 28

This is a video recorded in early 2000s, showing a Pioneer robot visiting a number of targets in a certain order based on a demonstration provided by a human user. The robot training stage is also shown in a related video in this chapter. References: 1. M. Nicolescu, M.J. Mataric: Experience-based learning of task representations from human-robot interaction, Proc. IEEE Int. Symp. Comput. Intell. Robot. Autom. , Banff (2001), pp. 463-468; 2. M. Nicolescu, M.J. Mataric: Learning and interacting in human-robot domains, IEEE Trans. Syst. Man Cybernet. A31(5), 419-430 (2001)

Chapter 67 — Humanoids

Paul Fitzpatrick, Kensuke Harada, Charles C. Kemp, Yoshio Matsumoto, Kazuhito Yokoi and Eiichi Yoshida

Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration ofmany of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.

This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.

Regrasp planning for pivoting manipulation by a humanoid robot

Author  Eiichi Yoshida

Video ID : 599

The pivoting manipulation presented in video 597 is extended for the humanoid robot to carry a bulky object in a constrained environment. Using multiple roadmaps with different grasping positions and free walking motions, the humanoid robot can set down the object near narrow places and then regrasp it from another position to move the object to the goal.