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Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Mini-Whegs™

Author  Jeremy M. Morrey, Bram Lambrecht, Andrew D. Horchler, Roy E. Ritzmann, Roger D. Quinn

Video ID : 401

The video describes a new biologically inspired robot series called Mini-Whegs™. These 8-9 cm long robots can run at sustained speeds of over 10 body lengths per second and navigate in challenging terrain.

The FLEA: Flea-inspired, light jumping robot using elastic catapult with active storage and release mechanism

Author  Minkyun Noh, Seung-Won Kim, Sungmin An, Je-Sung Koh, Kyu-Jin Cho

Video ID : 281

The FLEA: flea-inspired, light jumping robot using elastic catapult with active storage and release mechanism. The robot was created to realize a flea-inspired catapult mechanism with shape-memory-alloy (SMA) spring actuators and a smart composite microstructure. The robot was fabricated with a weight of 1.1 g and a 2 cm body size, so that it can jump a distance of up to 30 times its body size.

Chapter 26 — Flying Robots

Stefan Leutenegger, Christoph Hürzeler, Amanda K. Stowers, Kostas Alexis, Markus W. Achtelik, David Lentink, Paul Y. Oh and Roland Siegwart

Unmanned aircraft systems (UASs) have drawn increasing attention recently, owing to advancements in related research, technology, and applications. While having been deployed successfully in military scenarios for decades, civil use cases have lately been tackled by the robotics research community.

This chapter overviews the core elements of this highly interdisciplinary field; the reader is guided through the design process of aerial robots for various applications starting with a qualitative characterization of different types of UAS. Design and modeling are closely related, forming a typically iterative process of drafting and analyzing the related properties. Therefore, we overview aerodynamics and dynamics, as well as their application to fixed-wing, rotary-wing, and flapping-wing UAS, including related analytical tools and practical guidelines. Respecting use-case-specific requirements and core autonomous robot demands, we finally provide guidelines to related system integration challenges.

UAV stabilization, mapping and obstacle avoidance using VI-Sensor

Author  Skybotix AG

Video ID : 689

The video depicts UAV stabilization, mapping and obstacle avoidance using the Skybotix--Autonomous Systems Lab VI-Sensor - on-board and realtime. The robot is enabled with assisted teleoperation without line of sight and without the use of GPS during the ICARUS trials in Marche-En-Famenne.

Chapter 49 — Modeling and Control of Wheeled Mobile Robots

Claude Samson, Pascal Morin and Roland Lenain

This chaptermay be seen as a follow up to Chap. 24, devoted to the classification and modeling of basic wheeled mobile robot (WMR) structures, and a natural complement to Chap. 47, which surveys motion planning methods for WMRs. A typical output of these methods is a feasible (or admissible) reference state trajectory for a given mobile robot, and a question which then arises is how to make the physical mobile robot track this reference trajectory via the control of the actuators with which the vehicle is equipped. The object of the present chapter is to bring elements of the answer to this question based on simple and effective control strategies.

The chapter is organized as follows. Section 49.2 is devoted to the choice of controlmodels and the determination of modeling equations associated with the path-following control problem. In Sect. 49.3, the path following and trajectory stabilization problems are addressed in the simplest case when no requirement is made on the robot orientation (i. e., position control). In Sect. 49.4 the same problems are revisited for the control of both position and orientation. The previously mentionned sections consider an ideal robot satisfying the rolling-without-sliding assumption. In Sect. 49.5, we relax this assumption in order to take into account nonideal wheel-ground contact. This is especially important for field-robotics applications and the proposed results are validated through full scale experiments on natural terrain. Finally, a few complementary issues on the feedback control of mobile robots are briefly discussed in the concluding Sect. 49.6, with a list of commented references for further reading on WMRs motion control.

Tracking of arbitrary trajectories with a truck-like vehicle

Author  Pascal Morin, Claude Samson

Video ID : 182

This is an animation showing the application of the transverse function approach for the tracking of an omnidirectional frame (in blue) with a nonholonomic truck-like robot. The robot is able to maintain bounded, tracking errors in both position and orientation despite the motion of the blue frame in arbitrary directions. The animation illustrates results presented in Chap. 49.4, Springer Handbook of Robotics, 2nd edn (2016).

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

A day in the life of Romeo and Juliet (mobile manipulators)

Author  Oussama Khatib

Video ID : 776

Arm/vehicle coordination, dynamically decoupled self motion control, useful compliant motion tasks, cooperative compliant motion and internal force control.

Chapter 79 — Robotics for Education

David P. Miller and Illah Nourbakhsh

Educational robotics programs have become popular in most developed countries and are becoming more and more prevalent in the developing world as well. Robotics is used to teach problem solving, programming, design, physics, math and even music and art to students at all levels of their education. This chapter provides an overview of some of the major robotics programs along with the robot platforms and the programming environments commonly used. Like robot systems used in research, there is a constant development and upgrade of hardware and software – so this chapter provides a snapshot of the technologies being used at this time. The chapter concludes with a review of the assessment strategies that can be used to determine if a particular robotics program is benefitting students in the intended ways.

World Robot Olympiad Japan 2014

Author  The Japan Times

Video ID : 637

Published on Sep 29, 2014: On Sept. 21, students from around Japan gathered at the Kanagawa Institute of Technology to test their skills as robot designers for a chance to compete in the upcoming World Robot Olympiad, to be held in Sochi, Russia. Details from: http://www.wroboto.org/ .

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

The Nerd Herd

Author  Maja J. Mataric

Video ID : 34

This is a video showing the work done in the early 1990s with the Nerd Herd used as a multirobot behavior-based system. Reference: M.J. Matarić: Designing and understanding adaptive group behavior, Adapt. Behav. 4(1), 50–81 (1995)

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

iCub language comprehension

Author  Stefano Nolfi, Tomassino Ferrauto

Video ID : 41

iCub robots executing imperative commands. iCub robots, provided with a camera, proprio and tactile sensors, react to imperative sentences such as "touch the yellow object" or "grasp the red object" by executing the corresponding behaviors. Robots evolved for the ability to understand and execute a sub-set of all the sentences that can be generated by combining three action words (reach, touch, and grasp) and three object words (red, yellow, and blue) display an ability also to comprehend and execute sentences never experienced before.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Experience-based learning of high-level task representations: Reproduction

Author  Monica Nicolescu

Video ID : 28

This is a video recorded in early 2000s, showing a Pioneer robot visiting a number of targets in a certain order based on a demonstration provided by a human user. The robot training stage is also shown in a related video in this chapter. References: 1. M. Nicolescu, M.J. Mataric: Experience-based learning of task representations from human-robot interaction, Proc. IEEE Int. Symp. Comput. Intell. Robot. Autom. , Banff (2001), pp. 463-468; 2. M. Nicolescu, M.J. Mataric: Learning and interacting in human-robot domains, IEEE Trans. Syst. Man Cybernet. A31(5), 419-430 (2001)

Chapter 7 — Motion Planning

Lydia E. Kavraki and Steven M. LaValle

This chapter first provides a formulation of the geometric path planning problem in Sect. 7.2 and then introduces sampling-based planning in Sect. 7.3. Sampling-based planners are general techniques applicable to a wide set of problems and have been successful in dealing with hard planning instances. For specific, often simpler, planning instances, alternative approaches exist and are presented in Sect. 7.4. These approaches provide theoretical guarantees and for simple planning instances they outperform samplingbased planners. Section 7.5 considers problems that involve differential constraints, while Sect. 7.6 overviews several other extensions of the basic problem formulation and proposed solutions. Finally, Sect. 7.8 addresses some important andmore advanced topics related to motion planning.

Motion planning in multi-robot scenario.

Author  Jamie Snape, Jur van den Berg, Stephen J. Guy, Dinesh Manocha

Video ID : 22

Motion planning can be used for multiple robot scenarios. In this video, each iRobot Roomba senses its surroundings and acts independently without central coordination or communication with other robots. This approach uses the current position and the velocity of other robots to predict their future trajectories in order to avoid collisions.