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Chapter 14 — AI Reasoning Methods for Robotics

Michael Beetz, Raja Chatila, Joachim Hertzberg and Federico Pecora

Artificial intelligence (AI) reasoning technology involving, e.g., inference, planning, and learning, has a track record with a healthy number of successful applications. So can it be used as a toolbox of methods for autonomous mobile robots? Not necessarily, as reasoning on a mobile robot about its dynamic, partially known environment may differ substantially from that in knowledge-based pure software systems, where most of the named successes have been registered. Moreover, recent knowledge about the robot’s environment cannot be given a priori, but needs to be updated from sensor data, involving challenging problems of symbol grounding and knowledge base change. This chapter sketches the main roboticsrelevant topics of symbol-based AI reasoning. Basic methods of knowledge representation and inference are described in general, covering both logicand probability-based approaches. The chapter first gives a motivation by example, to what extent symbolic reasoning has the potential of helping robots perform in the first place. Then (Sect. 14.2), we sketch the landscape of representation languages available for the endeavor. After that (Sect. 14.3), we present approaches and results for several types of practical, robotics-related reasoning tasks, with an emphasis on temporal and spatial reasoning. Plan-based robot control is described in some more detail in Sect. 14.4. Section 14.5 concludes.

RoboEarth final demonstrator

Author  Gajamohan Mohanarajah

Video ID : 706

This video made in 2014 summarizes the final demonstrator of the joint project RoboEarth -- A World Wide Web for robots (http://roboearth.org/). The demonstrator includes four robots collaboratively working together to help patients in a hospital. These robots used their common knowledge base and infrastructure in the following ways: 1. a knowledge repository to share and learn from each others' experience, 2. a communication medium to perform collaborative tasks, and 3. a computational resource to offload some of their heavy computational load.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

An assistive, decision-and-control architecture for force-sensitive, hand–arm systems driven by human–machine interfaces (MM4)

Author  Jörn Vogel, Sami Haddadin, John D. Simeral, Daniel Bacher , Beata Jarosiewicz, Leigh R. Hochberg, John P. Donoghue, Patrick van der Smagt

Video ID : 622

The video shows a 2-D drinking demonstration using the Braingate2 neural interface. The robot is controlled through a multipriority Cartesian impedance controller and its behavior is extended with collision detection and reflex reaction. Furthermore, virtual workspaces are added to ensure safety. On top of this, a decision-and-control architecture which uses sensory information available from the robotic system to evaluate the current state of task execution, is employed. During the task, the full functionality of skills currently available in a skill library of the robotic systems is used.

Chapter 72 — Social Robotics

Cynthia Breazeal, Kerstin Dautenhahn and Takayuki Kanda

This chapter surveys some of the principal research trends in Social Robotics and its application to human–robot interaction (HRI). Social (or Sociable) robots are designed to interact with people in a natural, interpersonal manner – often to achieve positive outcomes in diverse applications such as education, health, quality of life, entertainment, communication, and tasks requiring collaborative teamwork. The long-term goal of creating social robots that are competent and capable partners for people is quite a challenging task. They will need to be able to communicate naturally with people using both verbal and nonverbal signals. They will need to engage us not only on a cognitive level, but on an emotional level as well in order to provide effective social and task-related support to people. They will need a wide range of socialcognitive skills and a theory of other minds to understand human behavior, and to be intuitively understood by people. A deep understanding of human intelligence and behavior across multiple dimensions (i. e., cognitive, affective, physical, social, etc.) is necessary in order to design robots that can successfully play a beneficial role in the daily lives of people. This requires a multidisciplinary approach where the design of social robot technologies and methodologies are informed by robotics, artificial intelligence, psychology, neuroscience, human factors, design, anthropology, and more.

Mental-state inference to support human-robot collaboration

Author  Cynthia Breazeal

Video ID : 563

In this video, the Leonardo robot infers mental states from the observable behavior of two human collaborators in order to assist them in achieving their respective goals. The robot engages in a simulation-theory-inspired approach to make these inferences and to plan the appropriate actions to achieve the task goals. Each person wants a different food item (chips or cookies), locked in one of two larger boxes. The robot can operate a remote control interface to open two smaller boxes, one containing chips and the other cookies. The task is inspired by the Sally-Anne false-belief task, where the humans have diverging beliefs caused by a manipulation witnessed by only one of the participants. The robot must keep track of its own beliefs, in addition to inferring the beliefs of the human collaborators, as well as infer their respective goals, to offer the correct assistance.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

HAMR3: An autonomous 1.7 g ambulatory robot

Author  Andrew T. Baisch, Christian Heimlich, Michael Karpelson, Robert J. Wood

Video ID : 406

The successor to HAMR2, HAMR3 is a cockroach-inspired robot developed at the Harvard Microrobotics Lab by Andrew Baisch, Christian Heimlich, Michael Karpelson and Robert J. Wood. This version of the robot includes fully-integrated, onboard power electronics.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

An assistive decision-and-control architecture for force-sensitive, hand-arm systems driven via human-machine interfaces (MM2)

Author  Jörn Vogel, Sami Haddadin, John D. Simeral, Daniel Bacher , Beata Jarosiewicz, Leigh R. Hochberg, John P. Donoghue, Patrick van der Smagt

Video ID : 620

This video shows a 2-D pick and place of an object using the Braingate2 neural interface. The robot is controlled through a multipriority Cartesian impedance controller, and its behavior is extended with collision detection and reflex reaction. Furthermore, virtual workspaces are added to ensure safety. On top of this, a decision-and-control architecture, which uses sensory information available from the robotic system to evaluate the current state of task execution, is employed.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Robot Pebbles - MIT developing self-sculpting smart-sand robots

Author  Kyle Gilpin, Ara Knaian, Kent Koyanagi, Daniela Rus

Video ID : 211

Researchers at the Distributed Robotics Laboratory at MIT's Computer Science and Artificial Intelligence Laboratory are developing tiny robots that could self-assemble into functional tools, then self-disassemble after use. Dubbed the "smart sand," the tiny robots (measuring 0.1 cubic cm) would contain microprocessors and EG magnets which could latch, communicate, and transfer power to each other, enabling them to form life-size replicas of miniature models. https://groups.csail.mit.edu/drl/wiki/index.php?title=Robot_Pebbles

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Automatic insertion implant calibration

Author  Nabil Simaan

Video ID : 245

Video shows a steerable model of electrode arrays for cochlear implant surgery. The implant is built from an elastomeric body with an embedded Kevlar strand. The strand location controls the bending shape in 2-D and 3-D. The video shows one model that moves in plane [1, 2]. In [1] we reported the optimal planning of the insertion path. In [2] we reported the optimal strand location to achieve optimal insertion in 3-D cavities. References: [1] J. Zhang, J. T. Roland, S. Manolidis, N. Simaan: Optimal path planning for robotic insertion of steerable electrode arrays in cochlear implant surgery, J. Med. Dev. 3(1), 011001 (2009); [2] J. Zhang, N. Simaan: Design of underactuated steerable electrode arrays for optimal insertions, J. Mech. Robot. 5(1), 011008 (2013)

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Catching objects in flight

Author  Seungsu Kim, Ashwini Shukla, Aude Billard

Video ID : 653

We target the difficult problem of catching in-flight objects with uneven shapes. This requires the solution of three complex problems: predicting accurately the trajectory of fast-moving objects, predicting the feasible catching configuration, and planning the arm motion, all within milliseconds. We follow a programming-by-demonstration approach in order to learn models of the object and the arm dynamics from throwing examples. We propose a new methodology for finding a feasible catching configuration in a probabilistic manner. We leverage the strength of dynamical systems for encoding motion from several demonstrations. This enables fast and online adaptation of the arm motion in the presence of sensor uncertainty. We validate the approach in simulation with the iCub humanoid robot and in real-world experiment with the KUKA LWR 4+ (7-DOF arm robot) for catching a hammer, a tennis racket, an empty bottle, a partially filled bottle and a cardboard box.

Chapter 30 — Sonar Sensing

Lindsay Kleeman and Roman Kuc

Sonar or ultrasonic sensing uses the propagation of acoustic energy at higher frequencies than normal hearing to extract information from the environment. This chapter presents the fundamentals and physics of sonar sensing for object localization, landmark measurement and classification in robotics applications. The source of sonar artifacts is explained and how they can be dealt with. Different ultrasonic transducer technologies are outlined with their main characteristics highlighted.

Sonar systems are described that range in sophistication from low-cost threshold-based ranging modules to multitransducer multipulse configurations with associated signal processing requirements capable of accurate range and bearing measurement, interference rejection, motion compensation, and target classification. Continuous-transmission frequency-modulated (CTFM) systems are introduced and their ability to improve target sensitivity in the presence of noise is discussed. Various sonar ring designs that provide rapid surrounding environmental coverage are described in conjunction with mapping results. Finally the chapter ends with a discussion of biomimetic sonar, which draws inspiration from animals such as bats and dolphins.

Side-looking sonar system traveling down a hallway (camera view)

Author  Roman Kuc

Video ID : 314

A camera view from a mobile robot sonar traveling down a hallway past a cinder-block wall and then along the wall, passing a doorway and a window. When scanned with side-looking sonar, the door jamb and window jamb form retro-reflectors that produce echo waveforms that are distinguishable from the cinder block surface.

Chapter 19 — Robot Hands

Claudio Melchiorri and Makoto Kaneko

Multifingered robot hands have a potential capability for achieving dexterous manipulation of objects by using rolling and sliding motions. This chapter addresses design, actuation, sensing and control of multifingered robot hands. From the design viewpoint, they have a strong constraint in actuator implementation due to the space limitation in each joint. After briefly introducing the overview of anthropomorphic end-effector and its dexterity in Sect. 19.1, various approaches for actuation are provided with their advantages and disadvantages in Sect. 19.2. The key classification is (1) remote actuation or build-in actuation and (2) the relationship between the number of joints and the number of actuator. In Sect. 19.3, actuators and sensors used for multifingered hands are described. In Sect. 19.4, modeling and control are introduced by considering both dynamic effects and friction. Applications and trends are given in Sect. 19.5. Finally, this chapter is closed with conclusions and further reading.

The Salisbury Hand

Author  Ken Salisbury

Video ID : 751

The well-known Ken Salisbury Hand has been designed in order to optimize its workspace and its manipulation capabilities. It has been emulated in many other devices.