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Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

SpinybotII: Climbing hard walls with compliant microspines

Author  Sangbae Kim, Alan T. Asbeck, Mark R. Cutkosky, William R. Provancher

Video ID : 388

This climbing robot can scale flat, hard vertical surfaces including those made of concrete, brick, stucco and masonry without using suction or adhesives. It employs arrays of miniature spines that catch opportunistically on surface asperities. The approach is inspired by the mechanisms observed in some climbing insects and spiders.

Chapter 18 — Parallel Mechanisms

Jean-Pierre Merlet, Clément Gosselin and Tian Huang

This chapter presents an introduction to the kinematics and dynamics of parallel mechanisms, also referred to as parallel robots. As opposed to classical serial manipulators, the kinematic architecture of parallel robots includes closed-loop kinematic chains. As a consequence, their analysis differs considerably from that of their serial counterparts. This chapter aims at presenting the fundamental formulations and techniques used in their analysis.

IPAnema

Author  Andreas Pott

Video ID : 50

This video demonstrates a fully constrained cable-driven parallel robot with eight cables. Reference: A. Pott, H. Mütherich, W. Kraus, V. Schmidt, P. Miermeister, A. Verl: IPAnema: A family of cable-driven parallel robots for industrial applications, Mech. Mach. Sci. 12, 119-134 (2013)

Chapter 43 — Telerobotics

Günter Niemeyer, Carsten Preusche, Stefano Stramigioli and Dongjun Lee

In this chapter we present an overview of the field of telerobotics with a focus on control aspects. To acknowledge some of the earliest contributions and motivations the field has provided to robotics in general, we begin with a brief historical perspective and discuss some of the challenging applications. Then, after introducing and classifying the various system architectures and control strategies, we emphasize bilateral control and force feedback. This particular area has seen intense research work in the pursuit of telepresence. We also examine some of the emerging efforts, extending telerobotic concepts to unconventional systems and applications. Finally,we suggest some further reading for a closer engagement with the field.

JPL dual-arm telerobot system

Author  Antal K. Bejczy, Zoltan Szakaly

Video ID : 298

This video shows a dual-arm, force-reflecting telerobotic system developed by the Jet Propulsion Laboratory for space teleoperation applications of kinematically and dynamically different slave systems. Presented at ICRA 1990.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

CHOMP trajectory optimization

Author   Nathan Ratliff, Matt Zucker, J. Andrew Bagnell, Siddhartha Srinivasa

Video ID : 665

Covariant functional gradient techniques for motion planning via optimization. Computer simulations and video demonstrations based on two experimental platforms: Barrett Technologies WAM arm and Boston Dynamics LittleDog.

Chapter 36 — Motion for Manipulation Tasks

James Kuffner and Jing Xiao

This chapter serves as an introduction to Part D by giving an overview of motion generation and control strategies in the context of robotic manipulation tasks. Automatic control ranging from the abstract, high-level task specification down to fine-grained feedback at the task interface are considered. Some of the important issues include modeling of the interfaces between the robot and the environment at the different time scales of motion and incorporating sensing and feedback. Manipulation planning is introduced as an extension to the basic motion planning problem, which can be modeled as a hybrid system of continuous configuration spaces arising from the act of grasping and moving parts in the environment. The important example of assembly motion is discussed through the analysis of contact states and compliant motion control. Finally, methods aimed at integrating global planning with state feedback control are summarized.

Robotic assembly of emergency-stop buttons

Author  Andreas Stolt et al.

Video ID : 358

The video presents a framework for dual-arm robotic assembly of stop buttons utilizing force/torque sensing under the fixture and force control.

Chapter 66 — Robotics Competitions and Challenges

Daniele Nardi, Jonathan Roberts, Manuela Veloso and Luke Fletcher

This chapter explores the use of competitions to accelerate robotics research and promote science, technology, engineering, and mathematics (STEM) education. We argue that the field of robotics is particularly well suited to innovation through competitions. Two broad categories of robot competition are used to frame the discussion: human-inspired competitions and task-based challenges. Human-inspired robot competitions, of which the majority are sports contests, quickly move through platform development to focus on problemsolving and test through game play. Taskbased challenges attempt to attract participants by presenting a high aim for a robotic system. The contest can then be tuned, as required, to maintain motivation and ensure that the progress is made. Three case studies of robot competitions are presented, namely robot soccer, the UAV challenge, and the DARPA (Defense Advanced Research Projects Agency) grand challenges. The case studies serve to explore from the point of view of organizers and participants, the benefits and limitations of competitions, and what makes a good robot competition.

This chapter ends with some concluding remarks on the natural convergence of humaninspired competitions and task-based challenges in the promotion of STEM education, research, and vocations.

Multirobot teamwork in the CMDragons RoboCup SSL team

Author  Manuela Veloso

Video ID : 387

In this video, we can see the coordination and passing strategy as an example of the play of the RoboCup small-size league (SSL), in this case, the CMDragons team from Veloso and her students, at Carnegie Mellon University. The RoboCup SSL has an overhead camera connected to an offboard computer which plans and commands the robots: The perception, planning, and actuation cycle is fully autonomous.

Chapter 68 — Human Motion Reconstruction

Katsu Yamane and Wataru Takano

This chapter presents a set of techniques for reconstructing and understanding human motions measured using current motion capture technologies. We first review modeling and computation techniques for obtaining motion and force information from human motion data (Sect. 68.2). Here we show that kinematics and dynamics algorithms for articulated rigid bodies can be applied to human motion data processing, with help from models based on knowledge in anatomy and physiology. We then describe methods for analyzing human motions so that robots can segment and categorize different behaviors and use them as the basis for human motion understanding and communication (Sect. 68.3). These methods are based on statistical techniques widely used in linguistics. The two fields share the common goal of converting continuous and noisy signal to discrete symbols, and therefore it is natural to apply similar techniques. Finally, we introduce some application examples of human motion and models ranging from simulated human control to humanoid robot motion synthesis.

The Crystal Ball: Predicting future motions

Author  Katsu Yamane

Video ID : 764

This video shows a demonstration of The Crystal Ball, a system that predicts future motions based on a graphical motion model. The rightmost figure represents the current motion, while the other figures represent the predicted motions.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Autonomous, self-contained, soft robotic fish

Author  Andrew D. Marchese, Cagdas D. Onal, Daniela Rus

Video ID : 433

The robotic fish was built by Andrew Marchese, a graduate student in MIT's Department of Electrical Engineering and Computer Science and the lead author of the paper, where he is joined by Daniela Rus and postdoc Cagdas D. Onal. Each side of the fish's tail is bored through with a long, tightly undulating channel. Carbon dioxide released from a canister in the fish's abdomen causes the channel to inflate, bending the tail in the opposite direction.

Chapter 53 — Multiple Mobile Robot Systems

Lynne E. Parker, Daniela Rus and Gaurav S. Sukhatme

Within the context of multiple mobile, and networked robot systems, this chapter explores the current state of the art. After a brief introduction, we first examine architectures for multirobot cooperation, exploring the alternative approaches that have been developed. Next, we explore communications issues and their impact on multirobot teams in Sect. 53.3, followed by a discussion of networked mobile robots in Sect. 53.4. Following this we discuss swarm robot systems in Sect. 53.5 and modular robot systems in Sect. 53.6. While swarm and modular systems typically assume large numbers of homogeneous robots, other types of multirobot systems include heterogeneous robots. We therefore next discuss heterogeneity in cooperative robot teams in Sect. 53.7. Once robot teams allow for individual heterogeneity, issues of task allocation become important; Sect. 53.8 therefore discusses common approaches to task allocation. Section 53.9 discusses the challenges of multirobot learning, and some representative approaches. We outline some of the typical application domains which serve as test beds for multirobot systems research in Sect. 53.10. Finally, we conclude in Sect. 53.11 with some summary remarks and suggestions for further reading.

Handling of a single object by multiple mobile robots based on caster-like dynamics

Author  Yasuhisa Hirata, Youhei Kume, Zhi-dong Wang, Kazuhiro Kosuge

Video ID : 193

This video focuses on how to handle a single object using the coordination actions of multiple mobile robots. Each robot is controlled based on caster dynamics. The maneuverability of the object can be changed based on the caster offset of each robot. Caster dynamics in the 3-D space is extended to the 2-D plane using a virtual 3-D caster.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Avian-inspired grasping for quadrotor micro UAVs

Author  Justin Thomas, Joe Polin, Koushil Sreenath, Vijay Kumar

Video ID : 654

Drawing inspiration from aerial hunting by birds of prey, we design and equip a quadrotor MAV with an actuated appendage enabling grasping and object retrieval at high speeds. We develop a nonlinear dynamic model of the system, demonstrate that the system is differentially flat, plan dynamic trajectories using the flatness property, and present experimental results with pick-up velocities at 2m/s (six body lengths/s) and 3m/s (nine body lengths/s).