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Chapter 55 — Space Robotics

Kazuya Yoshida, Brian Wilcox, Gerd Hirzinger and Roberto Lampariello

In the space community, any unmanned spacecraft can be called a robotic spacecraft. However, Space Robots are considered to be more capable devices that can facilitate manipulation, assembling, or servicing functions in orbit as assistants to astronauts, or to extend the areas and abilities of exploration on remote planets as surrogates for human explorers.

In this chapter, a concise digest of the historical overview and technical advances of two distinct types of space robotic systems, orbital robots and surface robots, is provided. In particular, Sect. 55.1 describes orbital robots, and Sect. 55.2 describes surface robots. In Sect. 55.3, the mathematical modeling of the dynamics and control using reference equations are discussed. Finally, advanced topics for future space exploration missions are addressed in Sect. 55.4.

DLR ROTEX: The first remotely-controlled space robot

Author  Gerd Hirzinger, Klaus Landzettel

Video ID : 330

Remotely-controlled space robot ROTEX in the Spacelab D2 mission flown with Shuttle Columbia in April 1993. Among the highlights of the experiment were the verification of shared autonomy when opening a bayonet closure and the fully autonomous grasping of a free-flying object with 6 s round-trip delay.

Chapter 71 — Cognitive Human-Robot Interaction

Bilge Mutlu, Nicholas Roy and Selma Šabanović

A key research challenge in robotics is to design robotic systems with the cognitive capabilities necessary to support human–robot interaction. These systems will need to have appropriate representations of the world; the task at hand; the capabilities, expectations, and actions of their human counterparts; and how their own actions might affect the world, their task, and their human partners. Cognitive human–robot interaction is a research area that considers human(s), robot(s), and their joint actions as a cognitive system and seeks to create models, algorithms, and design guidelines to enable the design of such systems. Core research activities in this area include the development of representations and actions that allow robots to participate in joint activities with people; a deeper understanding of human expectations and cognitive responses to robot actions; and, models of joint activity for human–robot interaction. This chapter surveys these research activities by drawing on research questions and advances from a wide range of fields including computer science, cognitive science, linguistics, and robotics.

Human-robot jazz improvisation

Author  Guy Hoffman

Video ID : 236

The stage debut of Shimon, the robotic marimba player. Also, the world's first human-robot rendition of Duke Jordan's "Jordu", for human piano and robot marimba.

Chapter 19 — Robot Hands

Claudio Melchiorri and Makoto Kaneko

Multifingered robot hands have a potential capability for achieving dexterous manipulation of objects by using rolling and sliding motions. This chapter addresses design, actuation, sensing and control of multifingered robot hands. From the design viewpoint, they have a strong constraint in actuator implementation due to the space limitation in each joint. After briefly introducing the overview of anthropomorphic end-effector and its dexterity in Sect. 19.1, various approaches for actuation are provided with their advantages and disadvantages in Sect. 19.2. The key classification is (1) remote actuation or build-in actuation and (2) the relationship between the number of joints and the number of actuator. In Sect. 19.3, actuators and sensors used for multifingered hands are described. In Sect. 19.4, modeling and control are introduced by considering both dynamic effects and friction. Applications and trends are given in Sect. 19.5. Finally, this chapter is closed with conclusions and further reading.

DLR hand

Author  DLR -Robotics and Mechatronics Center

Video ID : 768

A DLR hand

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Coevolved predator and prey robots

Author  Dario Floreano

Video ID : 38

Coevolved predator and prey robots engaged in a tournament. The predator and prey robot (from left to right) are placed in an arena surrounded by walls and are allowed to interact for several trials starting at different, randomly-generated orientations. Predators are selected on the basis of the percentage of trials in which they are able to catch (i.e., to touch) the prey, and prey on the basis of the percentage of trials in which they were able to escape (i.e., to not be touched by) predators. Predators have a vision system, whereas the prey have only short-range distance sensors, but can go twice as fast as the predator. Collision between robots is detected by a conductive belt at the base of the robots.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

VelociRoACH

Author  Duncan W. Haldane, Kevin C. Peterson, Fernando L. Garcia Bermudez, Ronald S. Fearing

Video ID : 408

UC Berkeley's miniature robot VelociRoACH. It is the latest version of the RoACH series which can run at extremely higher speeds relative to previous versions.

Chapter 43 — Telerobotics

Günter Niemeyer, Carsten Preusche, Stefano Stramigioli and Dongjun Lee

In this chapter we present an overview of the field of telerobotics with a focus on control aspects. To acknowledge some of the earliest contributions and motivations the field has provided to robotics in general, we begin with a brief historical perspective and discuss some of the challenging applications. Then, after introducing and classifying the various system architectures and control strategies, we emphasize bilateral control and force feedback. This particular area has seen intense research work in the pursuit of telepresence. We also examine some of the emerging efforts, extending telerobotic concepts to unconventional systems and applications. Finally,we suggest some further reading for a closer engagement with the field.

Passivity of IPC strategy at 30-Hz sample rate

Author  Stefano Stramigioli

Video ID : 724

In this short video, the effectiveness of the passive sampling approach and IPC control are shown. A "PD" like control is implemented digitally in the classical way and also using IPC and passive sampling. At the used sampling frequency of 30 Hz, it is shown that instability occurs for the standard implementation, but is completely absent in the proposed way.

Chapter 67 — Humanoids

Paul Fitzpatrick, Kensuke Harada, Charles C. Kemp, Yoshio Matsumoto, Kazuhito Yokoi and Eiichi Yoshida

Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration ofmany of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.

This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.

Dynamic multicontact motion

Author  Eiichi Yoshida

Video ID : 597

A method to plan optimal whole-body, dynamic motion in multicontact non-gaited transitions has been developed. Using a B-spline time parameterization for the active joints, we turn the motion-planning problem into a semi-infinite programming formulation which is solved by nonlinear optimization techniques. We address the problem of the balance within the optimization problem and demonstrate that generating whole-body multicontact dynamic motion for complex tasks is possible.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Gravity‐independent rock‐climbing robot and a sample acquisition tool with microspine grippers

Author  Aaron Parness, Matthew Frost, Nitish Thatte, Jonathan P King, Kevin Witkoe, Moises Nevarez, Michael Garrett, Hrand Aghazarian, Brett Kennedy

Video ID : 414

NASA JPL researchers present a 250 mm diameter omni-directional anchor that uses an array of claws with suspension flexures, called microspines, designed to grip rocks on the surfaces of asteroids and comets and to grip the cliff faces and lava tubes of Mars. Part of the paper: A. Parness, M. Frost, N. Thatte, J.P. King: Gravity-independent mobility and drilling on natural rock using microspines, Proc. IEEE Int. Conf. Robot. Autom. (ICRA), St. Paul (2012), pp. 3437-3442.

Chapter 59 — Robotics in Mining

Joshua A. Marshall, Adrian Bonchis, Eduardo Nebot and Steven Scheding

This chapter presents an overview of the state of the art in mining robotics, from surface to underground applications, and beyond. Mining is the practice of extracting resources for utilitarian purposes. Today, the international business of mining is a heavily mechanized industry that exploits the use of large diesel and electric equipment. These machines must operate in harsh, dynamic, and uncertain environments such as, for example, in the high arctic, in extreme desert climates, and in deep underground tunnel networks where it can be very hot and humid. Applications of robotics in mining are broad and include robotic dozing, excavation, and haulage, robotic mapping and surveying, as well as robotic drilling and explosives handling. This chapter describes how many of these applications involve unique technical challenges for field roboticists. However, there are compelling reasons to advance the discipline of mining robotics, which include not only a desire on the part of miners to improve productivity, safety, and lower costs, but also out of a need to meet product demands by accessing orebodies situated in increasingly challenging conditions.

Autonomous loading of fragmented rock

Author  Joshua Marshall

Video ID : 718

This video shows autonomous loading of fragmented rock, first on a 1-t capacity Kubota loader at Kingston, Canada, followed by an implementation on a 14-t capacity Atlas Copco ST14 LHD in an underground mine at Kvarntorp, Sweden. The algorithm used in these demonstrations is based on force-feedback sensed in the loader cylinder pressures and utilizes an admittance control structure.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

Dancing with Juliet

Author  Oussama Khatib, Kyong-Sok Chang, Oliver Brock, Kazuhito Yokoi, Arancha Casal, Robert Holmberg

Video ID : 820

This video presents experiments in human-robot interaction using the Stanford Mobile Manipulator platforms. Each platform consists of a Puma 560 manipulator mounted on a holonomic mobile base. The experiments shown in this video are the results of the implementation of various methodologies developed for establishing the basic autonomous capabilities needed for robot operations in human environments. The integration of mobility and manipulation is based on a task-oriented control strategy which provides the user with two basic control primitives: end-effector task control and platform self-posture control.