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Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Graph-based SLAM (Example 2)

Author  Giorgio Grisetti

Video ID : 443

This video provides an illustration of graph-based SLAM, as described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016), and performed in a parking garage in Stanford, CA.

Chapter 70 — Human-Robot Augmentation

Massimo Bergamasco and Hugh Herr

The development of robotic systems capable of sharing with humans the load of heavy tasks has been one of the primary objectives in robotics research. At present, in order to fulfil such an objective, a strong interest in the robotics community is collected by the so-called wearable robots, a class of robotics systems that are worn and directly controlled by the human operator. Wearable robots, together with powered orthoses that exploit robotic components and control strategies, can represent an immediate resource also for allowing humans to restore manipulation and/or walking functionalities.

The present chapter deals with wearable robotics systems capable of providing different levels of functional and/or operational augmentation to the human beings for specific functions or tasks. Prostheses, powered orthoses, and exoskeletons are described for upper limb, lower limb, and whole body structures. State-of-theart devices together with their functionalities and main components are presented for each class of wearable system. Critical design issues and open research aspects are reported.

Body Extender - A fully powered whole-body exoskeleton

Author  Massimo Bergamasco

Video ID : 152

The video shows the main functionalities and capabilities of the fully-powered, whole-body exoskeleton Body Extender.

Chapter 68 — Human Motion Reconstruction

Katsu Yamane and Wataru Takano

This chapter presents a set of techniques for reconstructing and understanding human motions measured using current motion capture technologies. We first review modeling and computation techniques for obtaining motion and force information from human motion data (Sect. 68.2). Here we show that kinematics and dynamics algorithms for articulated rigid bodies can be applied to human motion data processing, with help from models based on knowledge in anatomy and physiology. We then describe methods for analyzing human motions so that robots can segment and categorize different behaviors and use them as the basis for human motion understanding and communication (Sect. 68.3). These methods are based on statistical techniques widely used in linguistics. The two fields share the common goal of converting continuous and noisy signal to discrete symbols, and therefore it is natural to apply similar techniques. Finally, we introduce some application examples of human motion and models ranging from simulated human control to humanoid robot motion synthesis.

Human motion mapped to a humanoid robot

Author  Katsu Yamane

Video ID : 765

This video shows an example of a humanoid robot controlled using human motion. The robot is equipped with a tracking controller and a balance controller.

Chapter 21 — Actuators for Soft Robotics

Alin Albu-Schäffer and Antonio Bicchi

Although we do not know as yet how robots of the future will look like exactly, most of us are sure that they will not resemble the heavy, bulky, rigid machines dangerously moving around in old fashioned industrial automation. There is a growing consensus, in the research community as well as in expectations from the public, that robots of the next generation will be physically compliant and adaptable machines, closely interacting with humans and moving safely, smoothly and efficiently - in other terms, robots will be soft.

This chapter discusses the design, modeling and control of actuators for the new generation of soft robots, which can replace conventional actuators in applications where rigidity is not the first and foremost concern in performance. The chapter focuses on the technology, modeling, and control of lumped parameters of soft robotics, that is, systems of discrete, interconnected, and compliant elements. Distributed parameters, snakelike and continuum soft robotics, are presented in Chap. 20, while Chap. 23 discusses in detail the biomimetic motivations that are often behind soft robotics.

DLR Hand Arm System: Punching holes

Author  Alin Albu-Schäffer, Thomas Bahls, Maxime Chalon, Markus Grebenstein, Oliver Eiberger, Werner Friedl, Hannes Höppner, Dominic Lakatos, Daniel Leidner, Florian Petit, Jens Reinecke, Sebastian Wolf, Tilo Wüsthoff

Video ID : 546

The DLR Hand Arm System uses a tool to punch holes into a business card. The passive flexibility in the variable stiffness actuators (VSA) helps to keep a stable grasp during the impact and protects the hardware from damage. The movement is realized by cyclic motion control and a learning algorithm to improve the accuracy of the holes.

Chapter 6 — Model Identification

John Hollerbach, Wisama Khalil and Maxime Gautier

This chapter discusses how to determine the kinematic parameters and the inertial parameters of robot manipulators. Both instances of model identification are cast into a common framework of least-squares parameter estimation, and are shown to have common numerical issues relating to the identifiability of parameters, adequacy of the measurement sets, and numerical robustness. These discussions are generic to any parameter estimation problem, and can be applied in other contexts.

For kinematic calibration, the main aim is to identify the geometric Denavit–Hartenberg (DH) parameters, although joint-based parameters relating to the sensing and transmission elements can also be identified. Endpoint sensing or endpoint constraints can provide equivalent calibration equations. By casting all calibration methods as closed-loop calibration, the calibration index categorizes methods in terms of how many equations per pose are generated.

Inertial parameters may be estimated through the execution of a trajectory while sensing one or more components of force/torque at a joint. Load estimation of a handheld object is simplest because of full mobility and full wrist force-torque sensing. For link inertial parameter estimation, restricted mobility of links nearer the base as well as sensing only the joint torque means that not all inertial parameters can be identified. Those that can be identified are those that affect joint torque, although they may appear in complicated linear combinations.

Dynamic identification of a parallel robot : Trajectory without load

Author  Maxime Gautier

Video ID : 488

This video shows a trajectory without payload used to identify the dynamic parameters and joint drive gains of a parallel prototype robot Orthoglyde. Details and results are given in the paper : S. Briot, M. Gautier: Global identification of joint drive gains and dynamic parameters of parallel robots, Multibody Syst. Dyn. 33(1), 3-26 (2015); doi 10.1007/s11044-013-9403-6

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Robotic ray takes a swim

Author  Hilary Bart-Smith

Video ID : 434

Bart-Smith's lab built the robot to mimic the nearly silent flaps of a ray's wing-like fins as it swims or glides through the water. They first began by studying living rays in the ocean and in the lab, as well as dissecting dead specimens to understand how nature engineered their bodies. Such rays can accelerate or hold position while using relatively little energy — an inspiration for making underwater drones that can stay at sea for long periods, without refueling or recharging.

Chapter 58 — Robotics in Hazardous Applications

James Trevelyan, William R. Hamel and Sung-Chul Kang

Robotics researchers have worked hard to realize a long-awaited vision: machines that can eliminate the need for people to work in hazardous environments. Chapter 60 is framed by the vision of disaster response: search and rescue robots carrying people from burning buildings or tunneling through collapsed rock falls to reach trapped miners. In this chapter we review tangible progress towards robots that perform routine work in places too dangerous for humans. Researchers still have many challenges ahead of them but there has been remarkable progress in some areas. Hazardous environments present special challenges for the accomplishment of desired tasks depending on the nature and magnitude of the hazards. Hazards may be present in the form of radiation, toxic contamination, falling objects or potential explosions. Technology that specialized engineering companies can develop and sell without active help from researchers marks the frontier of commercial feasibility. Just inside this border lie teleoperated robots for explosive ordnance disposal (EOD) and for underwater engineering work. Even with the typical tenfold disadvantage in manipulation performance imposed by the limits of today’s telepresence and teleoperation technology, in terms of human dexterity and speed, robots often can offer a more cost-effective solution. However, most routine applications in hazardous environments still lie far beyond the feasibility frontier. Fire fighting, remediating nuclear contamination, reactor decommissioning, tunneling, underwater engineering, underground mining and clearance of landmines and unexploded ordnance still present many unsolved problems.

Bozena 5 remotely-operated robot vehicle

Author  James P. Trevelyan

Video ID : 574

This is an example of several videos available on YouTube showing this Slovak-designed and -constructed machine. It shows the vehicle being used in different test areas with brief glimpses of other mine-resistant vehicles. BOZENA 5 was designed to support mine-clearance teams operating in Croatia, Serbia and Bosnia Herzegovina, removing mines left over from the civil war in the 1990s. In the areas affected by mines, one of the biggest challenges is the rapid growth of vegetation during the summer months. Bare ground can be submerged in vegetation over 1 m high after just two or three weeks. Military defensive positions were often set up on uneven ground with steep slopes which were then mined to deter attacks from other parties in the conflict. Mines were also removed from these defensive minefields and re-laid along routes used for smuggling goods and people. The smugglers would be able to charge higher prices because only they knew how to safely move along the routes. The smuggling routes (and their parent organizations) persisted long after the end of the formal conflict, complicating mine-clearance operations. That is why small, remote control vehicles like this proved to be so effective. They were highly manoeuvrable, easily transported, adaptable with different tools and equipment, and could be safely operated. The machine comes with an armored operator cabin and the whole system can be packed and deployed from a 40-foot shipping container weighing 16 tons. The greatest threat to the de-miners was from bounding fragmentation mines which typically had a lethal radius of several hundred meters. These vehicles provided a means to operate safely in areas affected by these mines. One of the major disadvantages of these machines is the destruction of surface vegetation that can lead to rapid erosion, if there is heavy rain in the weeks following mine clearance operations. Sudden heavy downpours are common in summer months. Therefore, they had to be used with considerable discretion and local knowledge.

Chapter 22 — Modular Robots

I-Ming Chen and Mark Yim

This chapter presents a discussion of modular robots from both an industrial and a research point of view. The chapter is divided into four sections, one focusing on existing reconfigurable modular manipulators typically in an industry setting (Sect. 22.2) and another focusing on self-reconfigurable modular robots typically in a research setting (Sect. 22.4). Both sections are sandwiched between the introduction and conclusion sections.

This chapter is focused on design issues. Rather than a survey of existing systems, it presents some of the existing systems in the context of a discussion of the issues and elements in industrial modular robotics and modular robotics research. The reader is encouraged to look at the references for further discussion on any of the presented topics.

SMORES

Author  Jay Davey

Video ID : 1

SMORES robot showing self-reconfiguration. Reference: J. Davey, N. Kwok, M. Yim: Emulating self-reconfigurable robots - Design of the SMORES system, Proc. IEEE/RSJ Int. Conf. Intell. Robot. Syst. (IROS), Vilamoura (2012), pp. 4464-4469

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

DLR's Agile Justin plays catch with Rollin' Justin

Author  DLR

Video ID : 661

DLR has developed a new robot named Agile Justin that is capable of tossing a baseball. This seemed like a natural complement to Rollin' Justin's ability to catch a baseball, so they teamed them up for a friendly game of "catch."

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

A single-motor-actuated, miniature, steerable jumping robot

Author  Jianguo Zhao, Jing Xu, Bingtuan Gao, Ning Xi, Fernando J. Cintron, Matt W. Mutka, Li Xiao

Video ID : 280

The contents of the video are divided into three parts. The first part illustrates the individual functions of the robot such as jumping, self-righting and steering. The second part demonstrates the robot's locomotion capability in indoor environments. Scenarios such as jumping from the floor, jumping in an office and jumping over stairs are included. The third part shows the robot's locomotion capability in outdoor environments. Experiments on uneven ground, ground with small gravels and ground with grass are included.