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Chapter 58 — Robotics in Hazardous Applications

James Trevelyan, William R. Hamel and Sung-Chul Kang

Robotics researchers have worked hard to realize a long-awaited vision: machines that can eliminate the need for people to work in hazardous environments. Chapter 60 is framed by the vision of disaster response: search and rescue robots carrying people from burning buildings or tunneling through collapsed rock falls to reach trapped miners. In this chapter we review tangible progress towards robots that perform routine work in places too dangerous for humans. Researchers still have many challenges ahead of them but there has been remarkable progress in some areas. Hazardous environments present special challenges for the accomplishment of desired tasks depending on the nature and magnitude of the hazards. Hazards may be present in the form of radiation, toxic contamination, falling objects or potential explosions. Technology that specialized engineering companies can develop and sell without active help from researchers marks the frontier of commercial feasibility. Just inside this border lie teleoperated robots for explosive ordnance disposal (EOD) and for underwater engineering work. Even with the typical tenfold disadvantage in manipulation performance imposed by the limits of today’s telepresence and teleoperation technology, in terms of human dexterity and speed, robots often can offer a more cost-effective solution. However, most routine applications in hazardous environments still lie far beyond the feasibility frontier. Fire fighting, remediating nuclear contamination, reactor decommissioning, tunneling, underwater engineering, underground mining and clearance of landmines and unexploded ordnance still present many unsolved problems.

NanoMag magnetic crawler for remote inspection

Author  James P. Trevelyan

Video ID : 591

Promotional video for an inspection robot. This robot is clearly limited to working on magnetic surfaces.

Chapter 7 — Motion Planning

Lydia E. Kavraki and Steven M. LaValle

This chapter first provides a formulation of the geometric path planning problem in Sect. 7.2 and then introduces sampling-based planning in Sect. 7.3. Sampling-based planners are general techniques applicable to a wide set of problems and have been successful in dealing with hard planning instances. For specific, often simpler, planning instances, alternative approaches exist and are presented in Sect. 7.4. These approaches provide theoretical guarantees and for simple planning instances they outperform samplingbased planners. Section 7.5 considers problems that involve differential constraints, while Sect. 7.6 overviews several other extensions of the basic problem formulation and proposed solutions. Finally, Sect. 7.8 addresses some important andmore advanced topics related to motion planning.

Kinodynamic motion planning for a car-like robot

Author  Caleb Voss

Video ID : 24

In this video, the objective of the car is to reach a goal location by jumping over a ramp and pushing a block out of the way. This problem requires kinodynamic motion planning for a car-like robot using a physics simulator. This video was generated using the software tools OMPL, Blender, and MORSE.

Chapter 79 — Robotics for Education

David P. Miller and Illah Nourbakhsh

Educational robotics programs have become popular in most developed countries and are becoming more and more prevalent in the developing world as well. Robotics is used to teach problem solving, programming, design, physics, math and even music and art to students at all levels of their education. This chapter provides an overview of some of the major robotics programs along with the robot platforms and the programming environments commonly used. Like robot systems used in research, there is a constant development and upgrade of hardware and software – so this chapter provides a snapshot of the technologies being used at this time. The chapter concludes with a review of the assessment strategies that can be used to determine if a particular robotics program is benefitting students in the intended ways.

Autonomous aerial-vehicle, carrier-landing contest (2001)

Author  KIPR

Video ID : 633

KIPR's first aerial robot contest featuring several middle and high schools from Oklahoma and neighboring states. It was held at the University of Oklahoma's Rawl Engineering Practice Facility. Teams used AR drones and KIPR's CBC2 controller to program the drone and have the drone react autonomously. No human control was used. Four very different approaches are shown to the event, in which the teams programmed their robots to totry land on a moving platform.

Chapter 67 — Humanoids

Paul Fitzpatrick, Kensuke Harada, Charles C. Kemp, Yoshio Matsumoto, Kazuhito Yokoi and Eiichi Yoshida

Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration ofmany of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.

This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.

Whole-body "pivoting" manipulation

Author  Eiichi Yoshida

Video ID : 595

The humanoid robot performs "pivoting" manipulation to carry a bulky object without lifting. A coarse path of the object towards its goal position is first planned to compute the trajectory of the hands which perform the manipulation. Then foot positions are determined along the object path, from which the COM trajectory is derived using the dynamic walking-pattern generator. Those tasks are provided to the inverse kinematics to generate the coordinated arm and leg motion for this complex manipulation. The second video shows the motion planning combining pivoting manipulation and free walking motion in a more complex environment.

Chapter 76 — Evolutionary Robotics

Stefano Nolfi, Josh Bongard, Phil Husbands and Dario Floreano

Evolutionary Robotics is a method for automatically generating artificial brains and morphologies of autonomous robots. This approach is useful both for investigating the design space of robotic applications and for testing scientific hypotheses of biological mechanisms and processes. In this chapter we provide an overview of methods and results of Evolutionary Robotics with robots of different shapes, dimensions, and operation features. We consider both simulated and physical robots with special consideration to the transfer between the two worlds.

Evolved walking in octopod

Author  Phil Husbands

Video ID : 372

Evolved-walking behaviors on an octopod robot. Multiple gaits and obstacle avoidance can be observed. The behavior was evolved in a minimal simulation by Nick Jakobi at Sussex University and is successfully transferred to the real world as is evident from the video.

Chapter 70 — Human-Robot Augmentation

Massimo Bergamasco and Hugh Herr

The development of robotic systems capable of sharing with humans the load of heavy tasks has been one of the primary objectives in robotics research. At present, in order to fulfil such an objective, a strong interest in the robotics community is collected by the so-called wearable robots, a class of robotics systems that are worn and directly controlled by the human operator. Wearable robots, together with powered orthoses that exploit robotic components and control strategies, can represent an immediate resource also for allowing humans to restore manipulation and/or walking functionalities.

The present chapter deals with wearable robotics systems capable of providing different levels of functional and/or operational augmentation to the human beings for specific functions or tasks. Prostheses, powered orthoses, and exoskeletons are described for upper limb, lower limb, and whole body structures. State-of-theart devices together with their functionalities and main components are presented for each class of wearable system. Critical design issues and open research aspects are reported.

Collaborative control of the Body Extender

Author  Massimo Bergamasco

Video ID : 151

The video shows the numerical and experimental validation of the collaborative control applied to the Body Extender. The control prevents the overturning of the system under the action of gravity by minimally distorting the operator's intended motion.

Chapter 25 — Underwater Robots

Hyun-Taek Choi and Junku Yuh

Covering about two-thirds of the earth, the ocean is an enormous system that dominates processes on the Earth and has abundant living and nonliving resources, such as fish and subsea gas and oil. Therefore, it has a great effect on our lives on land, and the importance of the ocean for the future existence of all human beings cannot be overemphasized. However, we have not been able to explore the full depths of the ocean and do not fully understand the complex processes of the ocean. Having said that, underwater robots including remotely operated vehicles (ROVs) and autonomous underwater vehicles (AUVs) have received much attention since they can be an effective tool to explore the ocean and efficiently utilize the ocean resources. This chapter focuses on design issues of underwater robots including major subsystems such as mechanical systems, power sources, actuators and sensors, computers and communications, software architecture, and manipulators while Chap. 51 covers modeling and control of underwater robots.

Preliminary experimental result of an AUV yShark2

Author  Hyun-Taek Choi

Video ID : 799

This video shows preliminary experimental result of an underwater robot named yShark2 developed by KRISO (Korea Research Institute of Ships and Ocean Engineering). yShark is a test platform and is designed especially for testing the intelligent algorithms we are working on. For this, it has AHRS, IMU, DVL, two cameras, an LED light, a depth sensor, eight-channel ranging sonar as basic navigation sensors, and we can install an imaging sonar DIDSON for obtaining pictures as shown in Fig. 25.2. More importantly, its system software architecture is implemented using the structure explained in Fig. 25.7. The motion in this video is controlled by autonomous algorithms.

Chapter 28 — Force and Tactile Sensing

Mark R. Cutkosky and William Provancher

This chapter provides an overview of force and tactile sensing, with the primary emphasis placed on tactile sensing. We begin by presenting some basic considerations in choosing a tactile sensor and then review a wide variety of sensor types, including proximity, kinematic, force, dynamic, contact, skin deflection, thermal, and pressure sensors. We also review various transduction methods, appropriate for each general sensor type. We consider the information that these various types of sensors provide in terms of whether they are most useful for manipulation, surface exploration or being responsive to contacts from external agents.

Concerning the interpretation of tactile information, we describe the general problems and present two short illustrative examples. The first involves intrinsic tactile sensing, i. e., estimating contact locations and forces from force sensors. The second involves contact pressure sensing, i. e., estimating surface normal and shear stress distributions from an array of sensors in an elastic skin. We conclude with a brief discussion of the challenges that remain to be solved in packaging and manufacturing damage-tolerant tactile sensors.

The effect of twice dropping, and then gently placing, a two-gram weight on a small capacitive tactile array

Author  Mark Cutkosky

Video ID : 15

Video illustrating the effect of twice dropping, and then gently placing, a two-gram weight on a small capacitive tactile array sampled at 20 Hz. The first drop produces a large dynamic signal in comparison to the static load, but the second drop is missed, demonstrating the value of having dynamic tactile sensing.

Chapter 17 — Limbed Systems

Shuuji Kajita and Christian Ott

A limbed system is a mobile robot with a body, legs and arms. First, its general design process is discussed in Sect. 17.1. Then we consider issues of conceptual design and observe designs of various existing robots in Sect. 17.2. As an example in detail, the design of a humanoid robot HRP-4C is shown in Sect. 17.3. To design a limbed system of good performance, it is important to take into account of actuation and control, like gravity compensation, limit cycle dynamics, template models, and backdrivable actuation. These are discussed in Sect. 17.4.

In Sect. 17.5, we overview divergence of limbed systems. We see odd legged walkers, leg–wheel hybrid robots, leg–arm hybrid robots, tethered walking robots, and wall-climbing robots. To compare limbed systems of different configurations,we can use performance indices such as the gait sensitivity norm, the Froude number, and the specific resistance, etc., which are introduced in Sect. 17.6.

Linear inverted pendulum mode

Author  Shuuji Kajita

Video ID : 512

Demonstration of the linear inverted pendulum mode (LIPM) and its application for biped walking control. This biped robot with parallel link legs was developed by Dr. Kajita and Dr. Tani.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Autonomous robot skill acquisition

Author  Scott Kuindersma, George Konidaris

Video ID : 669

This video demonstrates the autonomous-skill acquisition of a robot acting in a constrained environment called the "Red Room". The environment consists of buttons, levers, and switches, all located at points of interest designated by ARTags. The robot can navigate to these locations and perform primitive manipulation actions, some of which affect the physical state of the maze (e.g., by opening or closing a door).