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Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Anna Konda - Motion

Author  Pål Liljebäck

Video ID : 255

Video showing motion of the Anna Konda firefighting robot developed at ROBOTNOR - Centre for Advanced Robotics with the aid of the Norwegian University of Science and Technology (NTNU)/SINTEF. This video shows the general motion of the water hydraulic snake robot.

Chapter 69 — Physical Human-Robot Interaction

Sami Haddadin and Elizabeth Croft

Over the last two decades, the foundations for physical human–robot interaction (pHRI) have evolved from successful developments in mechatronics, control, and planning, leading toward safer lightweight robot designs and interaction control schemes that advance beyond the current capacities of existing high-payload and highprecision position-controlled industrial robots. Based on their ability to sense physical interaction, render compliant behavior along the robot structure, plan motions that respect human preferences, and generate interaction plans for collaboration and coaction with humans, these novel robots have opened up novel and unforeseen application domains, and have advanced the field of human safety in robotics.

This chapter gives an overview on the state of the art in pHRI as of the date of publication. First, the advances in human safety are outlined, addressing topics in human injury analysis in robotics and safety standards for pHRI. Then, the foundations of human-friendly robot design, including the development of lightweight and intrinsically flexible force/torque-controlled machines together with the required perception abilities for interaction are introduced. Subsequently, motionplanning techniques for human environments, including the domains of biomechanically safe, risk-metric-based, human-aware planning are covered. Finally, the rather recent problem of interaction planning is summarized, including the issues of collaborative action planning, the definition of the interaction planning problem, and an introduction to robot reflexes and reactive control architecture for pHRI.

A cobot in automobile assembly

Author  Prasad Akella, Nidamaluri Nagesh, Witaya Wannasuphoprasit, J. Edward Colgate, Michael Peshkin

Video ID : 821

Collaborative robots - cobots - are a new class of robotic devices for direct physical interaction with a human operator in a shared workspace. Cobots implement software-defined "virtual surfaces" which can guide human and payload motion. A joint project of General Motors and Northwestern University has brought an alpha prototype cobot into an industrial environment. This cobot guides the removal of an automobile door from a newly painted body prior to assembly. Because of tight tolerances and curved parts, the task requires a specific escape trajectory to prevent collision of the door with the body. The cobot's virtual surfaces provide physical guidance during the critical "escape" phase, while sharing control with the human operator during other task phases. (Video Proceedings of the Int. Conf. on Robotics and Automation, 1999)

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Sparse pose adjustment

Author  Kurt Konolige

Video ID : 447

This video shows an illustration of pose-graph SLAM optimization, as described in Chap. 46.3.3, Springer Handbook of Robotics, 2nd edn (2016), using sparse pose adjustment. Reference: K. Konolige, G. Grisetti, R. Kümmerle, W. Burgard, B. Limketkai, R. Vincent: Sparse pose adjustment for 2-D mapping, IEEE/RSJ Int. Conf. Intel. Robot. Syst. (IROS), Taipei (2010).

Chapter 44 — Networked Robots

Dezhen Song, Ken Goldberg and Nak-Young Chong

As of 2013, almost all robots have access to computer networks that offer extensive computing, memory, and other resources that can dramatically improve performance. The underlying enabling framework is the focus of this chapter: networked robots. Networked robots trace their origin to telerobots or remotely controlled robots. Telerobots are widely used to explore undersea terrains and outer space, to defuse bombs and to clean up hazardous waste. Until 1994, telerobots were accessible only to trained and trusted experts through dedicated communication channels. This chapter will describe relevant network technology, the history of networked robots as it evolves from teleoperation to cloud robotics, properties of networked robots, how to build a networked robot, example systems. Later in the chapter, we focus on the recent progress on cloud robotics, and topics for future research.

Tele-actor

Author  Ken Goldberg, Dezhen Song

Video ID : 83

We describe a networked teleoperation system that enables groups of participants to collaboratively explore real-time remote environments. Participants collaborate using a spatial dynamic voting (SDV) interface which enables them to vote on a sequence of images via a network such as the internet. The SDV interface runs on each client computer and communicates with a central server which collects, displays, and analyzes time sequences of spatial votes. The results are conveyed to the “tele-actor,” a skilled human with cameras and microphones who navigates and performs actions in the remote environment.

Chapter 40 — Mobility and Manipulation

Oliver Brock, Jaeheung Park and Marc Toussaint

Mobile manipulation requires the integration of methodologies from all aspects of robotics. Instead of tackling each aspect in isolation,mobilemanipulation research exploits their interdependence to solve challenging problems. As a result, novel views of long-standing problems emerge. In this chapter, we present these emerging views in the areas of grasping, control, motion generation, learning, and perception. All of these areas must address the shared challenges of high-dimensionality, uncertainty, and task variability. The section on grasping and manipulation describes a trend towards actively leveraging contact and physical and dynamic interactions between hand, object, and environment. Research in control addresses the challenges of appropriately coupling mobility and manipulation. The field of motion generation increasingly blurs the boundaries between control and planning, leading to task-consistent motion in high-dimensional configuration spaces, even in dynamic and partially unknown environments. A key challenge of learning formobilemanipulation consists of identifying the appropriate priors, and we survey recent learning approaches to perception, grasping, motion, and manipulation. Finally, a discussion of promising methods in perception shows how concepts and methods from navigation and active perception are applied.

Handle localization and grasping

Author  Robert Platt

Video ID : 652

The robot localizes and grasps appropriate handles on novel objects in real time.

Chapter 20 — Snake-Like and Continuum Robots

Ian D. Walker, Howie Choset and Gregory S. Chirikjian

This chapter provides an overview of the state of the art of snake-like (backbones comprised of many small links) and continuum (continuous backbone) robots. The history of each of these classes of robot is reviewed, focusing on key hardware developments. A review of the existing theory and algorithms for kinematics for both types of robot is presented, followed by a summary ofmodeling of locomotion for snake-like and continuum mechanisms.

Binary manipulator navigating an obstacle

Author  Greg Chirikjian

Video ID : 163

Simulation of Greg Chirikjian's binary manipulator navigating an obstacle.

Chapter 10 — Redundant Robots

Stefano Chiaverini, Giuseppe Oriolo and Anthony A. Maciejewski

This chapter focuses on redundancy resolution schemes, i. e., the techniques for exploiting the redundant degrees of freedom in the solution of the inverse kinematics problem. This is obviously an issue of major relevance for motion planning and control purposes.

In particular, task-oriented kinematics and the basic methods for its inversion at the velocity (first-order differential) level are first recalled, with a discussion of the main techniques for handling kinematic singularities. Next, different firstorder methods to solve kinematic redundancy are arranged in two main categories, namely those based on the optimization of suitable performance criteria and those relying on the augmentation of the task space. Redundancy resolution methods at the acceleration (second-order differential) level are then considered in order to take into account dynamics issues, e.g., torque minimization. Conditions under which a cyclic task motion results in a cyclic joint motion are also discussed; this is a major issue when a redundant manipulator is used to execute a repetitive task, e.g., in industrial applications. The use of kinematic redundancy for fault tolerance is analyzed in detail. Suggestions for further reading are given in a final section.

KUKA LBR iiwa - Kinematic Redundancy

Author  KUKA Roboter GmbH

Video ID : 813

The video shows the robot dexterity achieved by kinematic redundancy and illustrates the basic concept of self-motion (here called null-space motion).

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Large-scale SLAM using the Atlas framework

Author  Michael Bosse

Video ID : 440

This video shows the operation of the Atlas framework for real-time, large-scale mapping using the MIT Killian Court data set. Atlas employed graphs of coordinate frames. Each vertex in the graph represents a local coordinate frame, and each edge represents the transformation between adjacent local coordinate frames. In each local coordinate frame, extended Kalman filter SLAM (Chap. 46.3.1, Springer Handbook of Robotics, 2nd edn 2016) is performed to make a map of the local environment and to estimate the current robot pose, along with the uncertainties of each. Each map's uncertainties were modelled with respect to its own local frame. Probabilities of entities in relation to arbitrary map-frames were generated by following a path formed by the edges between adjacent map-frames, using Dijkstra's shortest path algorithm. Loop-closing was achieved via an efficient map matching algorithm. Reference: M. Bosse, P. M. Newman, J. Leonard, S. Teller: Simultaneous localization and map building in large-scale cyclic environments using the Atlas framework, Int. J. Robot. Res. 23(12), 1113-1139 (2004).

Chapter 56 — Robotics in Agriculture and Forestry

Marcel Bergerman, John Billingsley, John Reid and Eldert van Henten

Robotics for agriculture and forestry (A&F) represents the ultimate application of one of our society’s latest and most advanced innovations to its most ancient and important industries. Over the course of history, mechanization and automation increased crop output several orders of magnitude, enabling a geometric growth in population and an increase in quality of life across the globe. Rapid population growth and rising incomes in developing countries, however, require ever larger amounts of A&F output. This chapter addresses robotics for A&F in the form of case studies where robotics is being successfully applied to solve well-identified problems. With respect to plant crops, the focus is on the in-field or in-farm tasks necessary to guarantee a quality crop and, generally speaking, end at harvest time. In the livestock domain, the focus is on breeding and nurturing, exploiting, harvesting, and slaughtering and processing. The chapter is organized in four main sections. The first one explains the scope, in particular, what aspects of robotics for A&F are dealt with in the chapter. The second one discusses the challenges and opportunities associated with the application of robotics to A&F. The third section is the core of the chapter, presenting twenty case studies that showcase (mostly) mature applications of robotics in various agricultural and forestry domains. The case studies are not meant to be comprehensive but instead to give the reader a general overview of how robotics has been applied to A&F in the last 10 years. The fourth section concludes the chapter with a discussion on specific improvements to current technology and paths to commercialization.

Autonomous orchard vehicle for specialty-crop production

Author  Sanjiv Singh, Marcel Bergerman

Video ID : 91

In the United States, production of specialty crops (fruits and vegetables, tree nuts, dried fruits and horticulture and nursery crops, including floriculture) is very labor-intensive. The autonomous orchard vehicle presented in this video can be used year-round to automate tasks such as mowing, spraying, scouting for disease or insects, and estimating crop yield; or to augment humans for pruning, thinning, training trees, placing pheromone dispensers, and harvesting. Studies by the extension teams at The Pennsylvania and Washington State Universities report an increase in efficiency of up to 116% when workers perform operations on the upper part of trees onboard the vehicle, as compared to workers using ladders.

Chapter 4 — Mechanism and Actuation

Victor Scheinman, J. Michael McCarthy and Jae-Bok Song

This chapter focuses on the principles that guide the design and construction of robotic systems. The kinematics equations and Jacobian of the robot characterize its range of motion and mechanical advantage, and guide the selection of its size and joint arrangement. The tasks a robot is to perform and the associated precision of its movement determine detailed features such as mechanical structure, transmission, and actuator selection. Here we discuss in detail both the mathematical tools and practical considerations that guide the design of mechanisms and actuation for a robot system.

The following sections (Sect. 4.1) discuss characteristics of the mechanisms and actuation that affect the performance of a robot. Sections 4.2–4.6 discuss the basic features of a robot manipulator and their relationship to the mathematical model that is used to characterize its performance. Sections 4.7 and 4.8 focus on the details of the structure and actuation of the robot and how they combine to yield various types of robots. The final Sect. 4.9 relates these design features to various performance metrics.

Shadow Robot Company arm with Hand C5

Author  Shadow Robot Company

Video ID : 647

Fig. 4.23a Applications of pneumatic actuator: robot hand and arm with artificial muscle (Shadow Robot Company).