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Chapter 49 — Modeling and Control of Wheeled Mobile Robots

Claude Samson, Pascal Morin and Roland Lenain

This chaptermay be seen as a follow up to Chap. 24, devoted to the classification and modeling of basic wheeled mobile robot (WMR) structures, and a natural complement to Chap. 47, which surveys motion planning methods for WMRs. A typical output of these methods is a feasible (or admissible) reference state trajectory for a given mobile robot, and a question which then arises is how to make the physical mobile robot track this reference trajectory via the control of the actuators with which the vehicle is equipped. The object of the present chapter is to bring elements of the answer to this question based on simple and effective control strategies.

The chapter is organized as follows. Section 49.2 is devoted to the choice of controlmodels and the determination of modeling equations associated with the path-following control problem. In Sect. 49.3, the path following and trajectory stabilization problems are addressed in the simplest case when no requirement is made on the robot orientation (i. e., position control). In Sect. 49.4 the same problems are revisited for the control of both position and orientation. The previously mentionned sections consider an ideal robot satisfying the rolling-without-sliding assumption. In Sect. 49.5, we relax this assumption in order to take into account nonideal wheel-ground contact. This is especially important for field-robotics applications and the proposed results are validated through full scale experiments on natural terrain. Finally, a few complementary issues on the feedback control of mobile robots are briefly discussed in the concluding Sect. 49.6, with a list of commented references for further reading on WMRs motion control.

Mobile robot control in off-road conditions and under high dynamics

Author  Roland Lenain

Video ID : 435

This video illustrates the motion-control strategy detailed in Chap. 49, Springer Handbook of Robotics, 2nd edn (2016), when the ideal rolling-without-sliding conditions are not met. In the two segments, the robot follows a previously recorded trajectory, using RTK GPS. The first segment illustrates the capabilities on uneven ground at low speed, while the second shows results at high speed. Accuracy within a few centimeters is obtained thanks to adaptive and predictive approaches, whereas accuracy close to 1 m in the first case and 5 m for the second case are observed using the rolling-without-sliding assumption.

Chapter 46 — Simultaneous Localization and Mapping

Cyrill Stachniss, John J. Leonard and Sebastian Thrun

This chapter provides a comprehensive introduction in to the simultaneous localization and mapping problem, better known in its abbreviated form as SLAM. SLAM addresses the main perception problem of a robot navigating an unknown environment. While navigating the environment, the robot seeks to acquire a map thereof, and at the same time it wishes to localize itself using its map. The use of SLAM problems can be motivated in two different ways: one might be interested in detailed environment models, or one might seek to maintain an accurate sense of a mobile robot’s location. SLAM serves both of these purposes.

We review the three major paradigms from which many published methods for SLAM are derived: (1) the extended Kalman filter (EKF); (2) particle filtering; and (3) graph optimization. We also review recent work in three-dimensional (3-D) SLAM using visual and red green blue distance-sensors (RGB-D), and close with a discussion of open research problems in robotic mapping.

Extended Kalman-filter SLAM

Author  John Leonard

Video ID : 455

This video shows an illustration of Kalman filter SLAM, as described in Chap. 46.3.1, Springer Handbook of Robotics, 2nd edn (2016). References: J.J. Leonard, H. Feder: A computationally efficient method for large-scale concurrent mapping and localization, Proc. Int. Symp. Robot. Res. (ISRR), Salt Lake City (2000), pp. 169–176.

Pose graph compression for laser-based SLAM 3

Author  Cyrill Stachniss

Video ID : 451

This video illustrates pose graph compression, a technique for achieving long-term SLAM, as discussed in Chap.46.5, Springer Handbook of Robotics, 2nd edn (2016). Reference: H. Kretzschmar, C. Stachniss: Information-theoretic compression of pose graphs for laser-based SLAM, Int. J. Robot. Res. 31(11), 1219-1230 (2012).

Pose graph compression for laser-based SLAM

Author  Cyrill Stachniss

Video ID : 449

This video illustrates pose graph compression, a technique for achieving long-term SLAM, as discussed in Chap. 46.5, Springer Handbook of Robotics, 2nd edn (2016). Reference: H. Kretzschmar, C. Stachniss: Information-theoretic compression of pose graphs for laser-based SLAM, Int. J. Robot. Res. 31(11), 1219--1230 (2012).

Chapter 32 — 3-D Vision for Navigation and Grasping

Danica Kragic and Kostas Daniilidis

In this chapter, we describe algorithms for three-dimensional (3-D) vision that help robots accomplish navigation and grasping. To model cameras, we start with the basics of perspective projection and distortion due to lenses. This projection from a 3-D world to a two-dimensional (2-D) image can be inverted only by using information from the world or multiple 2-D views. If we know the 3-D model of an object or the location of 3-D landmarks, we can solve the pose estimation problem from one view. When two views are available, we can compute the 3-D motion and triangulate to reconstruct the world up to a scale factor. When multiple views are given either as sparse viewpoints or a continuous incoming video, then the robot path can be computer and point tracks can yield a sparse 3-D representation of the world. In order to grasp objects, we can estimate 3-D pose of the end effector or 3-D coordinates of the graspable points on the object.

Finding paths through the world's photos

Author  Noah Snavely, Rahul Garg, Steven M. Seitz, Richard Szeliski

Video ID : 121

When a scene is photographed many times by different people, the viewpoints often cluster along certain paths. These paths are largely specific to the scene being photographed and follow interesting patterns and viewpoints. We seek to discover a range of such paths and turn them into controls for image-based rendering. Our approach takes as input a large set of community or personal photos, reconstructs camera viewpoints, and automatically computes orbits, panoramas, canonical views, and optimal paths between views. The scene can then be interactively browsed in 3-D using these controls or with six DOF free-viewpoint control. As the user browses the scene, nearby views are continuously selected and transformed, using control-adaptive reprojection techniques.

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

Underactuated adaptive gripper using flexural buckling

Author  Gwang-Pil Jung, Je-Sung Koh, Kyu-Jin Cho

Video ID : 409

Biologically-inspired gripper. The scalable design enables the manufacture of various sizes of the gripper. Flexure buckling provides the adaptability to grip objects of various shapes. Its differential mechanism has no wires and linkages.

Chapter 13 — Behavior-Based Systems

François Michaud and Monica Nicolescu

Nature is filled with examples of autonomous creatures capable of dealing with the diversity, unpredictability, and rapidly changing conditions of the real world. Such creatures must make decisions and take actions based on incomplete perception, time constraints, limited knowledge about the world, cognition, reasoning and physical capabilities, in uncontrolled conditions and with very limited cues about the intent of others. Consequently, one way of evaluating intelligence is based on the creature’s ability to make the most of what it has available to handle the complexities of the real world. The main objective of this chapter is to explain behavior-based systems and their use in autonomous control problems and applications. The chapter is organized as follows. Section 13.1 overviews robot control, introducing behavior-based systems in relation to other established approaches to robot control. Section 13.2 follows by outlining the basic principles of behavior-based systems that make them distinct from other types of robot control architectures. The concept of basis behaviors, the means of modularizing behavior-based systems, is presented in Sect. 13.3. Section 13.4 describes how behaviors are used as building blocks for creating representations for use by behavior-based systems, enabling the robot to reason about the world and about itself in that world. Section 13.5 presents several different classes of learning methods for behavior-based systems, validated on single-robot and multirobot systems. Section 13.6 provides an overview of various robotics problems and application domains that have successfully been addressed or are currently being studied with behavior-based control. Finally, Sect. 13.7 concludes the chapter.

Experience-based learning of high-level task representations: Demonstration

Author  Monica Nicolescu

Video ID : 27

This is a video recorded in early 2000s, showing a Pioneer robot learning to visit a number of targets in a certain order - the human demonstration stage. The robot execution stage is also shown in a related video in this chapter. References: 1. M. Nicolescu, M.J. Mataric: Experience-based learning of task representations from human-robot interaction, Proc. IEEE Int. Symp. Comput. Intell. Robot. Autom. Banff (2001), pp. 463-468; 2. M. Nicolescu, M.J. Mataric: Learning and interacting in human-robot domains, IEEE Trans. Syst. Man Cybernet. A31(5), 419-430 (2001)

Chapter 23 — Biomimetic Robots

Kyu-Jin Cho and Robert Wood

Biomimetic robot designs attempt to translate biological principles into engineered systems, replacing more classical engineering solutions in order to achieve a function observed in the natural system. This chapter will focus on mechanism design for bio-inspired robots that replicate key principles from nature with novel engineering solutions. The challenges of biomimetic design include developing a deep understanding of the relevant natural system and translating this understanding into engineering design rules. This often entails the development of novel fabrication and actuation to realize the biomimetic design.

This chapter consists of four sections. In Sect. 23.1, we will define what biomimetic design entails, and contrast biomimetic robots with bio-inspired robots. In Sect. 23.2, we will discuss the fundamental components for developing a biomimetic robot. In Sect. 23.3, we will review detailed biomimetic designs that have been developed for canonical robot locomotion behaviors including flapping-wing flight, jumping, crawling, wall climbing, and swimming. In Sect. 23.4, we will discuss the enabling technologies for these biomimetic designs including material and fabrication.

HAMR3: An autonomous 1.7 g ambulatory robot

Author  Andrew T. Baisch, Christian Heimlich, Michael Karpelson, Robert J. Wood

Video ID : 406

The successor to HAMR2, HAMR3 is a cockroach-inspired robot developed at the Harvard Microrobotics Lab by Andrew Baisch, Christian Heimlich, Michael Karpelson and Robert J. Wood. This version of the robot includes fully-integrated, onboard power electronics.

Chapter 11 — Robots with Flexible Elements

Alessandro De Luca and Wayne J. Book

Design issues, dynamic modeling, trajectory planning, and feedback control problems are presented for robot manipulators having components with mechanical flexibility, either concentrated at the joints or distributed along the links. The chapter is divided accordingly into two main parts. Similarities or differences between the two types of flexibility are pointed out wherever appropriate.

For robots with flexible joints, the dynamic model is derived in detail by following a Lagrangian approach and possible simplified versions are discussed. The problem of computing the nominal torques that produce a desired robot motion is then solved. Regulation and trajectory tracking tasks are addressed by means of linear and nonlinear feedback control designs.

For robots with flexible links, relevant factors that lead to the consideration of distributed flexibility are analyzed. Dynamic models are presented, based on the treatment of flexibility through lumped elements, transfer matrices, or assumed modes. Several specific issues are then highlighted, including the selection of sensors, the model order used for control design, and the generation of effective commands that reduce or eliminate residual vibrations in rest-to-rest maneuvers. Feedback control alternatives are finally discussed.

In each of the two parts of this chapter, a section is devoted to the illustration of the original references and to further readings on the subject.

Input shaping on a lightweight gantry robot

Author  Wayne Book

Video ID : 777

This video shows an industrial application by CAMotion, Inc. of input command shaping to cancel modes of vibration of a large, lightweight gantry robot, designated the LDP, carrying a heavy “log” of printed paper to a conveyor. The method has been patented (D.P. Magee, W.J. Book: Optimal Arbitrary Time-delay (OAT) Filter and Method to Minimize Unwanted System Dynamics, US Patent 6078844 (2000)). This commercial robot is the one depicted also in Fig. 11.13. Its successor is marketed by PaR Systems, Inc. Reference: D.P. Magee, W.J. Book: The application of input shaping to a system with varying parameters, Proc. 1992 Japan-USA Symp. Flexible Automation, San Francisco (1992), pp. 519-526

Chapter 62 — Intelligent Vehicles

Alberto Broggi, Alex Zelinsky, Ümit Özgüner and Christian Laugier

This chapter describes the emerging robotics application field of intelligent vehicles – motor vehicles that have autonomous functions and capabilities. The chapter is organized as follows. Section 62.1 provides a motivation for why the development of intelligent vehicles is important, a brief history of the field, and the potential benefits of the technology. Section 62.2 describes the technologies that enable intelligent vehicles to sense vehicle, environment, and driver state, work with digital maps and satellite navigation, and communicate with intelligent transportation infrastructure. Section 62.3 describes the challenges and solutions associated with road scene understanding – a key capability for all intelligent vehicles. Section 62.4 describes advanced driver assistance systems, which use the robotics and sensing technologies described earlier to create new safety and convenience systems for motor vehicles, such as collision avoidance, lane keeping, and parking assistance. Section 62.5 describes driver monitoring technologies that are being developed to mitigate driver fatigue, inattention, and impairment. Section 62.6 describes fully autonomous intelligent vehicles systems that have been developed and deployed. The chapter is concluded in Sect. 62.7 with a discussion of future prospects, while Sect. 62.8 provides references to further reading and additional resources.

Speed-sign detection

Author  Alberto Broggi, Alexander Zelinsky, Ümit Ozgüner, Christian Laugier

Video ID : 838

This video demonstrates robust speed-sign extraction under variable conditions, i.e., day and night. The system uses the unique radial symmetry detector to achieve robustness.